I have made a test map for you to check it out
Explanation:
Abilities in this map: Death Calls (Death Coil) , Tremor (Thunder Clap) , Energy Release (Wind Walk) , Tornado Spirit (Serpent Ward)
Each ability has its own default base ability, let's take Tornado Spirit as example (it uses Serpent Ward as base ability)
Which will be triggered by this action:
-
Unit - Order *Boss* to !Orc Shadow Hunter - Serpent Ward! Points[2]
The words that I put "!", is the action that is important in executing this spell
This is because it uses Serpent Ward as base ability, therefore if you want to let the boss to cast the custom spell, you have to refer to its original root base ability, which is the Serpent Ward
Same goes to this action:
-
Unit - Order *Boss* to !Undead Death Knight - Death Coil! (Picked unit)
Death Calls uses Death Coil as its base ability, so if you want to cast the custom spell, you have to refer to
Undead Death Knight - Death Coil action to let the custom spell be triggered.
Spells have 3 basic target-method:
1. Target Unit (Death Calls)
2. Target Point (Tornado Spirit)
3. Instant (Energy Release and Tremor)
This is the actions in GUI:
Target Unit
Unit - Issue Order Targeting A Unit
Target Point
Unit Issue Order Targeting A Point
Instant
Unit - Issue Order With No Target