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Ben10 ____ 7.0a

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Keywords:
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Contents

Ben10 ____ 7.0a (Map)

Reviews
Date: 11:45:26 25-Apr-12 Map Moderator: -Kobas- Map Status: Rejected 1/5 Contact map moderator: Visitor Message / Private Message! Rejection Reasons: Map file has invalid author name! Map has poor or no description! Map has low quality...

Moderator

M

Moderator

Date: 11:45:26 25-Apr-12
Map Moderator: -Kobas-
Map Status: Rejected 1/5
Contact map moderator: Visitor Message / Private Message!

Rejection Reasons:
Map file has invalid author name!
Map has poor or no description!
Map has low quality terrain!
Map triggers are bad (Broken, leaks, not optimized)!
There are no DISBTN/DISPAS icons (Green icons ingame)!
No work in progress, please use Map Development Section for unfinished maps!
Useful Links:
The Important Site Rules.
You can use Map Development Section for testing and improving your maps.
Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section.
Got any Requests (Terrain, resources, spells, systems, loading screens...)? Make a thread in the Requests Section.
The Important Site Tutorials.
If you have any complaints or questions about your map, please make a thread here:Map Resource Moderation.

Comment: See post below.
 
-Kobas- Map Review for:


Ben10 ____ 7.0a
Created by k-h-g @@@ ; Uploaded by: netzas004


Let's start with game idea.
It's bad, I don't know what I'm supposed to do in your map.
You presented your map horrible, no description at first place.

To improve map description check links:
BB Code List: Click
Color List: Click
Need pictures for your map Description? - Come here!
Map Description Templates
The importance of a Description
Polishing Your Game

No hints, no tips no nothing. Quest log is empty:
attachment.php

That means that I can't learn more about your map ingame.
Or read credits.

Always give credits to people that helped you
and to authors of resources you used!

Crediting Tutorial

Another bad thing that come out fast is terrain,
it's empty, huge and bad.
attachment.php


attachment.php


Add different tiles.
Fix/Improve cliffs.
Add doodads.
Add destructibles.
Add special effects like doodads.
Add lightning effect like doodads.

Sorry I can't be more specific I will lost time here,
but let us move forward to next bad thing, gameplay.
Horrible gameplay because of:

  • There are no game modes for players to choose from.
  • There are no dgame difficulties or any other game setup settings.
  • Missing DISBTN icons as well as tooltips.
    attachment.php
  • Unbalanced and fail damage calculations.
    attachment.php
  • Poor models.
    attachment.php
  • There is no scoreboard of any type.
    attachment.php
  • Large number of units placed randomly create lag.
  • No custom items.
  • No custom spells.
  • Models in general makes no sense, undead base is guarded with SC Protoss like buildings or high tech lightning towers, while Piccolo fight together with Ancient Protectors or Water Elementals.
Long list eh. And I just started.
Let's check script (triggers).
This trigger below is interesting. Because it create memory leaks.
Group and location leaks.
  • Alien attack Copy
    • Events
      • Time - Every 50.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in Region 102 <gen> owned by Player 7 (Green)) and do (Unit - Order (Picked unit) to Attack-Move To (Center of Region 002 <gen>))
      • Unit Group - Pick every unit in (Units in Region 011 <gen> owned by Player 7 (Green)) and do (Unit - Order (Picked unit) to Attack-Move To (Center of Region 002 <gen>))
Instead of this bad way, you are supposed to code like this:
  • Alien attack Copy
    • Events
      • Time - Every 50.00 seconds of game time
    • Conditions
    • Actions
      • Set p = (Center of Region 002 <gen>)
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in Region 102 <gen> owned by Player 7 (Green)) and do (Unit - Order (Picked unit) to Attack-Move To p)
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in Region 011 <gen> owned by Player 7 (Green)) and do (Unit - Order (Picked unit) to Attack-Move To p)
      • Custom script: call RemoveLocation( udg_p )

There are empty triggers as well:
  • Knight
    • Events
      • Time - Every 200.00 seconds of game time
    • Conditions
    • Actions

Triggers that make no sense:
  • Untitled Trigger 014
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Kill Villgax 1280 <gen>

Triggers that repeat same actions over and over:
  • Doom
    • Events
      • Time - Every 120.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 3 Small Doom Beast for Player 7 (Green) at (Center of Region 061 <gen>) facing (Position of No unit)
      • Unit Group - Order (Last created unit group) to Move To (Center of Region 002 <gen>)
      • Unit Group - Order (Last created unit group) to Move To (Center of Region 002 <gen>)
      • Unit Group - Order (Last created unit group) to Move To (Center of Region 002 <gen>)

And so on. There are many tutorials on this site, check them.

Let's now check Object Editor.
Poorly organized, all objects are more or less spammed over all categories,
it's hard to find something you need.
Values are bad, units re-scaled poorly, so models can enter each other,
I can hide small unit inside Siege Tank.

Import Manager is more or less ok,
but some models require 300 KB and still have poor quality.

And for the end few things about this site.

About THW:
The Hive includes many talented Warcraft III modders of all skill levels
among its users. New members (especially friendly ones) are always
welcome. Take a look around and enjoy your stay, may it be long and
productive!

Some good places to start include:


Searching the site using the above link always helps, you can learn a lot
that way: just reading and learning is usually the best place to start,
especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.

A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's
search engine (and we users) can easily understand just what the thread
contains.
-Post your new threads in the proper forum: read the descriptions of each
one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I
can to help.

Also:
If map isn't finished yet, use Map Development forum for that! You can
make thread there upload your map so people can tell you what they think
just like here! Also for any help with triggers or how to clean memory leaks
post triggers and create threads here Triggers & Scripts! Btw if you need
any help with WE we have World Editor Help Zone here on THW! And at
the end if you need any resource from icons to loading screens check this
out Requests!

You still need to work more on your map!
Sorry buddy.
185870-albums3216-picture57606.png

 

Attachments

  • Poor Models.JPG
    Poor Models.JPG
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  • No score.JPG
    No score.JPG
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  • Horrible Terrain.JPG
    Horrible Terrain.JPG
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  • Green Icons.JPG
    Green Icons.JPG
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  • Fail Damage.JPG
    Fail Damage.JPG
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  • Bad Terrain.JPG
    Bad Terrain.JPG
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  • Empty Quest Log.JPG
    Empty Quest Log.JPG
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