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Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Disable (Last created visibility modifier)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Disable (Last created visibility modifier)
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All players) and do (If (((Picked player) controller) Equal to Computer) then do (If ((Picked player) Not equal to Player 7 (Green)) then do (If ((Picked player) Not equal to Player 4 (Purple)) then do (Grant shared vision and full shared unit control of (Picked player) units with his/her allies) else do (Do nothing)) else do (Do nothing)) else do (Do nothing))
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_011 <gen>
Melee Game - Remove creeps and critters from used start locations (for all players)
Hero - Set (Triggering unit) Hero-level to 2 , Hide level-up graphics
Hero - Set (Triggering unit) Hero-level to 2 , Hide level-up graphics
Hero - Set The Alien 1239 <gen> Hero-level to 10 , Hide level-up graphics
Player Group - Pick every player in (All players) and do (Add 1 to (Picked player).Current lumber)
Player Group - Pick every player in (All players) and do (Add 500 to (Picked player).Current gold)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_053 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_053 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_057 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_057 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_066 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_066 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_065 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_065 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_067 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_073 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_073 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_067 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_116 <gen>
Human attack Copy
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Alien attack Copy
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
V
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 1 Villgax's Grunt for Player 7 (Green) at (Center of Region_000 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
V2
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 4 Villgax's Marine for Player 7 (Green) at (Center of Region_000 <gen>) facing (Position of No unit)
Unit - Create 1 Villgax's Robot Soldiers for Player 7 (Green) at (Center of Region_000 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Alin on
Events
Time - Elapsed game time is 2402.00 seconds
Conditions
Actions
Trigger - Turn off V <gen>
Trigger - Turn off V2 <gen>
Trigger - Turn on Alien <gen>
Alien
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Giant Alien for Player 7 (Green) at (Center of Region_000 <gen>) facing (Position of No unit)
Unit - Create 4 Alien for Player 7 (Green) at (Center of Region_000 <gen>) facing (Position of No unit)
Unit - Create 1 Villgax's Robot Soldiers for Player 7 (Green) at (Center of Region_000 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Alin on 2
Events
Time - Elapsed game time is 6402.00 seconds
Conditions
Actions
Trigger - Turn off Alien <gen>
Trigger - Turn on Alien_2 <gen>
Alien 2
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 1 Giant Alien (2) for Player 7 (Green) at (Center of Region_000 <gen>) facing (Position of No unit)
Unit - Create 4 Alien (2) for Player 7 (Green) at (Center of Region_000 <gen>) facing (Position of No unit)
Unit - Create 1 Villgax's Robot Soldiers for Player 7 (Green) at (Center of Region_000 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Untitled Trigger 001
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in Region_054 <gen>)
未命名触发器 004
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 Primal Pandaren for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Flesh Golem for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
未命名触发器 004 Copy
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins 2 at (Random point in Region_054 <gen>)
Boss1
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Unit - Order The Alien 1239 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Boss2
Events
Time - Every 1600.00 seconds of game time
Conditions
Actions
Unit - Order The Infernal 1244 <gen> to Attack-Move To . (Center of Region_002 <gen>)
未命名触发器 002 复制
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Blue Dragonspawn Overseer for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Terran Marine for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
未命名触发器 002
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 1 Sea Giant Behemoth for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Stonemaul Warchief for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
未命名触发器 001 复制
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Unit - Create 1 Faceless One Deathbringer for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Hydralisk for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
未命名触发器 005
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 1 Nether Dragon for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 2 Villgax's Marine for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
未命名触发器 006
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 1 Orc Juggernaught (Cinematic) for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Queen of Suffering for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
未命名触发器 005 复制
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Unit - Create 1 Dragon Turtle for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Draenei Demolisher for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
未命名触发器 005 复制 2
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Unit - Create 1 Infernal Juggernaut for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Misha (Level 4) for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
未命名触发器 002 复制 复制
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 1 Abomination (cinematic) for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Fire for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
未命名触发器 006 复制
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Magnataur Destroyer for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Naga Royal Guard for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
AAt
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 1 Sapphiron (undead) for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit - Create 1 Couatl Dragon (undead) for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
AAt1
Events
Time - Every 2000.00 seconds of game time
Conditions
Actions
Unit - Create 3 Skeleton Warrior for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
AAt2
Events
Time - Every 2500.00 seconds of game time
Conditions
Actions
Unit - Create 1 Nerubian Spider Lord for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
AAt3
Events
Time - Every 3000.00 seconds of game time
Conditions
Actions
Unit - Create 1 Dragon Turtle for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
AAt4
Events
Time - Every 3500.00 seconds of game time
Conditions
Actions
Unit - Create 2 Snap Dragon for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_102 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Untitled Trigger 005
Events
Unit - The Alien 1239 <gen> Dies
Conditions
Actions
Wait 100.00 seconds
Hero - Instantly revive The Alien 1239 <gen> at (Center of Region_003 <gen>) , Show revival graphics
Untitled Trigger 005 Copy
Events
Unit - The Infernal 1244 <gen> Dies
Conditions
Actions
Wait 100.00 seconds
Hero - Instantly revive The Infernal 1244 <gen> at (Center of Region_006 <gen>) , Show revival graphics
Untitled Trigger 008
Events
Time - Every 28.00 seconds of game time
Conditions
Actions
Hero - Add 1000 experience to The Alien 1239 <gen> , Show level-up graphics
Hero - Add 1000 experience to Dreadlord 1279 <gen> , Show level-up graphics
Hero - Add 1000 experience to Dreadlord 1278 <gen> , Show level-up graphics
Hero - Add 1000 experience to The Infernal 1244 <gen> , Show level-up graphics
Hero - Add 5000 experience to Sea Witch 0039 <gen> , Show level-up graphics
Hero - Add 5000 experience to Dark Ranger 0633 <gen> , Show level-up graphics
Hero - Add 5000 experience to Brewmaster 0629 <gen> , Show level-up graphics
Hero - Add 5000 experience to Sea Witch 0632 <gen> , Show level-up graphics
Hero - Add 5000 experience to Pit Lord 0631 <gen> , Show level-up graphics
Hero - Add 5000 experience to Elder Sage 0044 <gen> , Show level-up graphics
Untitled Trigger 011
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 0004 <gen> Invulnerable
Destructible - Make Elven Gate 0005 <gen> Invulnerable
Destructible - Make Elven Gate 0006 <gen> Invulnerable
Destructible - Make Elven Gate 0007 <gen> Invulnerable
Destructible - Make Elven Gate 0008 <gen> Invulnerable
Destructible - Make Elven Gate 0009 <gen> Invulnerable
Destructible - Make Elven Gate 0010 <gen> Invulnerable
Destructible - Make Elven Gate 0011 <gen> Invulnerable
Destructible - Make Elven Gate 0012 <gen> Invulnerable
Destructible - Make Elven Gate 0013 <gen> Invulnerable
Destructible - Make Elven Gate 0014 <gen> Invulnerable
Destructible - Make Elven Gate 0015 <gen> Invulnerable
Destructible - Make Elven Gate 0016 <gen> Invulnerable
Destructible - Make Elven Gate 0017 <gen> Invulnerable
Destructible - Make Elven Gate 0018 <gen> Invulnerable
Destructible - Make Elven Gate 0019 <gen> Invulnerable
Destructible - Make Elven Gate 0020 <gen> Invulnerable
Fman Ctan
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 5 Footman for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit - Create 2 Captain for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Rife
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 6 Rifleman for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Knight
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Wzrad
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 2 High Priest for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit - Create 4 Emissary for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
SpellBr
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 3 Glaive Thrower for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit - Create 4 Spellbreaker for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Mar
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Unit - Create 6 Marine for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Bandit
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Unit - Create 3 Enforcer for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit - Create 4 Assassin for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
DragonHw
Events
Time - Every 450.00 seconds of game time
Conditions
Actions
Unit - Create 4 Dragonhawk Rider for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Swman
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 1 Swordsman for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Mtar
Events
Time - Every 750.00 seconds of game time
Conditions
Actions
Unit - Create 3 Mortar Team for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit - Create 2 Siege Engine for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
SSec
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 3 Sorceress for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
FlyMch
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 1 Flying Machine for Player 4 (Purple) at (Center of Region_099 <gen>) facing (Position of No unit)
Unit Group - Pick every unit in (Units in Region_101 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Unit Group - Pick every unit in (Units in Region_099 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_100 <gen>))
Boss Human
Events
Time - Every 1797.00 seconds of game time
Conditions
Actions
Game - Pause the game
Unit - Create 1 Paladin for Player 4 (Purple) at (Center of Region_111 <gen>) facing (Position of No unit)
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Game - Unpause the game
Enter
Events
Unit - A unit enters Region_042 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) the text: You have enter the tranning area.
Untitled Trigger 013 Copy Copy
Events
Unit - A unit enters Region_043 <gen>
Unit - A unit enters Region_043_Copy <gen>
Unit - A unit enters Region_043_Copy_2 <gen>
Unit - A unit enters Region_043_Copy_3 <gen>
Unit - A unit enters Region_043_Copy_4 <gen>
Unit - A unit enters Region_043_Copy_5 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_043_Copy_3_Copy_Copy <gen>
Conditions
Actions
Item - Move (Item carried by (Entering unit) of type Kelen's Dagger of Escape) to (Center of Region_098 <gen>)
Item - Move (Item carried by (Entering unit) of type Kelen's Dagger of Escape) to (Center of Region_098 <gen>)
T1
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008 <gen>) over 0.50 seconds
T1T
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Wait until ((Life of Mountain King 1246 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T2
Events
Unit - A unit enters T2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy <gen>) over 0.50 seconds
T2T
Events
Unit - A unit enters Region_008_Copy <gen>
Conditions
Actions
Wait until ((Life of ) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T3
Events
Unit - A unit enters T3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_2 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_2 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_2 <gen>) over 0.50 seconds
T3T
Events
Unit - A unit enters Region_008_Copy_2 <gen>
Conditions
Actions
Wait until ((Life of Archmage 1265 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T4
Events
Unit - A unit enters T4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_3 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_3 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_3 <gen>) over 0.50 seconds
T4T
Events
Unit - A unit enters Region_008_Copy_3 <gen>
Conditions
Actions
Wait until ((Life of Blood Mage 1266 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T5
Events
Unit - A unit enters T5 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_4 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_4 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_4 <gen>) over 0.50 seconds
T5T
Events
Unit - A unit enters Region_008_Copy_4 <gen>
Conditions
Actions
Wait until ((Life of Blademaster 1267 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T6
Events
Unit - A unit enters T6 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_5 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_5 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_5 <gen>) over 0.50 seconds
T6T
Events
Unit - A unit enters Region_008_Copy_5 <gen>
Conditions
Actions
Wait until ((Life of Far Seer 1263 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T7
Events
Unit - A unit enters T7 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_6 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_6 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_6 <gen>) over 0.50 seconds
T7T
Events
Unit - A unit enters Region_008_Copy_6 <gen>
Conditions
Actions
Wait until ((Life of Tauren Chieftain 1268 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T8
Events
Unit - A unit enters T8 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_7 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_7 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_7 <gen>) over 0.50 seconds
T8T
Events
Unit - A unit enters Region_008_Copy_7 <gen>
Conditions
Actions
Wait until ((Life of Shadow Hunter 1269 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T9
Events
Unit - A unit enters T9 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_8 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_8 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_8 <gen>) over 0.50 seconds
T9T
Events
Unit - A unit enters Region_008_Copy_8 <gen>
Conditions
Actions
Wait until ((Life of Keeper of the Grove 1270 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T10
Events
Unit - A unit enters T10 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_9 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_9 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_9 <gen>) over 0.50 seconds
T10T
Events
Unit - A unit enters Region_008_Copy_9 <gen>
Conditions
Actions
Wait until ((Life of Priestess of the Moon 1271 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T11
Events
Unit - A unit enters T11 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_10 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_10 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_10 <gen>) over 0.50 seconds
T11T
Events
Unit - A unit enters Region_008_Copy_10 <gen>
Conditions
Actions
Wait until ((Life of Demon Hunter 1272 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T12
Events
Unit - A unit enters T12 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_11 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_11 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_11 <gen>) over 0.50 seconds
T12T
Events
Unit - A unit enters Region_008_Copy_11 <gen>
Conditions
Actions
Wait until ((Life of Warden 1273 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T13
Events
Unit - A unit enters T13 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_12 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_12 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_12 <gen>) over 0.50 seconds
T13T
Events
Unit - A unit enters Region_008_Copy_12 <gen>
Conditions
Actions
Wait until ((Life of Death Knight 1274 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T14
Events
Unit - A unit enters T14 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_13 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_13 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_13 <gen>) over 0.50 seconds
T14T
Events
Unit - A unit enters Region_008_Copy_13 <gen>
Conditions
Actions
Wait until ((Life of Dreadlord 1275 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T15
Events
Unit - A unit enters T15 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_14 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_14 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_14 <gen>) over 0.50 seconds
T15T
Events
Unit - A unit enters Region_008_Copy_14 <gen>
Conditions
Actions
Wait until ((Life of Crypt Lord 1276 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
T16
Events
Unit - A unit enters T16 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_008_Copy_15 <gen>)) Equal to 1
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008_Copy_15 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_008_Copy_15 <gen>) over 0.50 seconds
T16T
Events
Unit - A unit enters Region_008_Copy_15 <gen>
Conditions
Actions
Wait until ((Life of Warlock 1277 <gen>) Less than or equal to 0.00) , checking every 0.50 seconds
Wait 2.50 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_050 <gen>) over 0.50 seconds
Alin
Events
Unit - A unit enters Back <gen>
Conditions
(Race of (Owner of (Entering unit))) Equal to Orc
Actions
Unit - Move (Entering unit) instantly to (Center of Come_home <gen>)
Special Effect - Create a special effect at (Center of Back <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Back <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Back
Events
Unit - A unit enters Region_097 <gen>
Conditions
Actions
If ((Race of (Owner of (Entering unit))) Equal to Orc) then do (Move (Entering unit) instantly to (Center of Region_043_Copy_5 <gen>)) else do (Do nothing)
Back 2
Events
Unit - A unit enters Region_109 <gen>
Conditions
Actions
If ((Race of (Owner of (Entering unit))) Equal to Orc) then do (Move (Entering unit) instantly to (Center of Region_043_Copy_5 <gen>)) else do (Do nothing)
Back 3
Events
Unit - A unit enters Region_109_Copy <gen>
Conditions
Actions
If ((Race of (Owner of (Entering unit))) Equal to Orc) then do (Move (Entering unit) instantly to (Center of Region_043_Copy_5 <gen>)) else do (Do nothing)
Bash Spider
Events
Unit - A unit enters Region_055 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_057 <gen> owned by Neutral Hostile)) Less than or equal to 20
Actions
Unit - Create 2 Bash Spider for Neutral Hostile at (Center of Region_056 <gen>) facing (Center of Region_055 <gen>)
Boss 3
Events
Unit - Dreadlord 1279 <gen> Dies
Conditions
Actions
Wait 100.00 seconds
Hero - Instantly revive Dreadlord 1279 <gen> at (Center of Region_058 <gen>) , Show revival graphics
Boss 4
Events
Unit - Dreadlord 1278 <gen> Dies
Conditions
Actions
Wait 100.00 seconds
Hero - Instantly revive Dreadlord 1278 <gen> at (Center of Region_059 <gen>) , Show revival graphics
______ 0000
Events
Time - Every 2400.00 seconds of game time
Conditions
Actions
Unit - Order Dreadlord 1278 <gen> to Attack-Move To . (Center of Region_002 <gen>)
______ 0000 Copy
Events
Time - Every 2400.00 seconds of game time
Conditions
Actions
Unit - Order Dreadlord 1279 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 014
Events
Map initialization
Conditions
Actions
Unit - Kill Giant Alien 1280 <gen>
Untitled Trigger 015
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Hero - Instantly revive Giant Alien 1280 <gen> at (Center of Region_060 <gen>) , Show revival graphics
Unit - Order Giant Alien 1280 <gen> to Patrol To . (Center of Region_060 <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_060 <gen>) over 0.50 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Region_060 <gen>) to a radius of 600.00 .
Wait 5.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 015 Copy
Events
Time - Elapsed game time is 3603.50 seconds
Conditions
Actions
Unit - Order Giant Alien 1280 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 016
Events
Time - Elapsed game time is 7200.00 seconds
Conditions
Actions
Hero - Instantly revive Giant Alien 1280 <gen> at (Center of Region_060 <gen>) , Show revival graphics
Unit - Order Giant Alien 1280 <gen> to Patrol To . (Center of Region_060 <gen>)
Hero - Set Giant Alien 1280 <gen> Hero-level to 20 , Show level-up graphics
Camera - Pan camera for Player 1 (Red) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_060 <gen>) over 0.50 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Region_060 <gen>) to a radius of 600.00 .
Wait 5.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 016 Copy
Events
Time - Elapsed game time is 7203.50 seconds
Conditions
Actions
Unit - Order Giant Alien 1280 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 017
Events
Time - Elapsed game time is 10800.00 seconds
Conditions
Actions
Hero - Instantly revive Giant Alien 1280 <gen> at (Center of Region_060 <gen>) , Show revival graphics
Unit - Order Giant Alien 1280 <gen> to Patrol To . (Center of Region_060 <gen>)
Hero - Set Giant Alien 1280 <gen> Hero-level to 30 , Show level-up graphics
Camera - Pan camera for Player 1 (Red) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_060 <gen>) over 0.50 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Region_060 <gen>) to a radius of 600.00 .
Wait 5.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 017 Copy
Events
Time - Elapsed game time is 10803.50 seconds
Conditions
Actions
Unit - Order Giant Alien 1280 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 018
Events
Time - Elapsed game time is 14400.00 seconds
Conditions
Actions
Hero - Instantly revive Giant Alien 1280 <gen> at (Center of Region_060 <gen>) , Show revival graphics
Unit - Order Giant Alien 1280 <gen> to Patrol To . (Center of Region_060 <gen>)
Hero - Set Giant Alien 1280 <gen> Hero-level to 40 , Show level-up graphics
Camera - Pan camera for Player 1 (Red) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_060 <gen>) over 0.50 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Region_060 <gen>) to a radius of 600.00 .
Wait 5.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 018 Copy
Events
Time - Elapsed game time is 14403.50 seconds
Conditions
Actions
Unit - Order Giant Alien 1280 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 019
Events
Time - Elapsed game time is 18000.00 seconds
Conditions
Actions
Hero - Instantly revive Giant Alien 1280 <gen> at (Center of Region_060 <gen>) , Show revival graphics
Unit - Order Giant Alien 1280 <gen> to Patrol To . (Center of Region_060 <gen>)
Hero - Set Giant Alien 1280 <gen> Hero-level to 50 , Show level-up graphics
Camera - Pan camera for Player 1 (Red) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_060 <gen>) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_060 <gen>) over 0.50 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Region_060 <gen>) to a radius of 600.00 .
Wait 5.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 019 Copy
Events
Time - Elapsed game time is 18003.50 seconds
Conditions
Actions
Unit - Order Giant Alien 1280 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Queen
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Alien Spider
((Dying unit) is A Hero) Equal to False
Actions
Wait 3.00 seconds
Unit - Create 1 Spider for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of No unit)
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
G Queen
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Alien Spider
((Dying unit) is A Hero) Equal to False
Actions
Wait 1.00 seconds
Unit - Create 1 Giant Spider for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of No unit)
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Untitled Trigger 022
Events
Map initialization
Conditions
Actions
Item - Remove (Random item in Region_064 <gen>)
AND
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Spider AND
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to H001
Actions
Item - Remove (Item carried by (Triggering unit) of type Spider AND)
Game - Pause the game
Unit - Create 1 Alien Spider for (Owner of (Triggering unit)) at (Center of Region_062 <gen>) facing (Center of Region_063 <gen>)
Hero - Give (Item carried by (Triggering unit) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Triggering unit) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Triggering unit) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Triggering unit) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Triggering unit) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Triggering unit) in slot 6) to (Last created unit)
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Game - Unpause the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_062 <gen>) over 0.50 seconds
Untitled Trigger 025
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Untitled Trigger 026
Events
Unit - A unit enters Region_071 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_070 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_070 <gen>) over 0.40 seconds
Untitled Trigger 026 Copy
Events
Unit - A unit enters Region_069 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_068 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_068 <gen>) over 0.40 seconds
wai
Events
Unit - A unit enters Region_074 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Number of units in (Units in Region_073 <gen>)) Less than or equal to 50
Actions
Unit - Create 1 Footman for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Rifleman for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Ghoul for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Crypt Fiend for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Archer for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Huntress for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Grunt for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Berserker for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
wai Copy
Events
Map initialization
Conditions
Actions
Unit - Create 1 Footman for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Rifleman for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Ghoul for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Crypt Fiend for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Archer for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Huntress for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Grunt for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Unit - Create 1 Berserker for Neutral Hostile at (Center of Region_072 <gen>) facing (Center of Region_070 <gen>)
Untitled Trigger 028
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Lord of Frost
Actions
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Destroy (Last created special effect)
Untitled Trigger 028 Copy 2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ghost
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodHippogryph.mdl
Untitled Trigger 028 Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Lord of Fire
Actions
Special Effect - Create a special effect at (Position of (Attacked unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Destroy (Last created special effect)
Untitled Trigger 028 Copy Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Giant Alien
Actions
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Weapons\ChimaeraLightningMissile\ChimaeraLightningMissile.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Untitled Trigger 028 Copy Copy Copy 2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Super Saiya (2)
Actions
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Untitled Trigger 028 Copy Copy Copy 2 Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Super Saiya (2)
Actions
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Other\Awaken\Awaken.mdl
Untitled Trigger 028 Copy Copy Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Giant Doom Beast
Actions
Special Effect - Create a special effect attached to the hand (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
MT
Events
Unit - A unit enters Region_075 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_081 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_081 <gen>) over 0.50 seconds
MT Copy
Events
Unit - A unit enters Region_075_Copy <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Lord of Fire
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_081_Copy <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_081_Copy <gen>) over 0.50 seconds
MT2
Events
Unit - A unit enters Region_077 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_079 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_079 <gen>) over 0.50 seconds
MT2 Copy
Events
Unit - A unit enters Region_077_Copy <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Lord of Frost
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_079_Copy <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_079_Copy <gen>) over 0.50 seconds
Doom
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 Small Doom Beast for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Untitled Trigger 027
Events
Time - Elapsed game time is 1922.00 seconds
Conditions
Actions
Trigger - Turn off Doom <gen>
Trigger - Turn on Doom2 <gen>
Doom2
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Unit - Create 3 Medium Doom Beast for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Untitled Trigger 027 Copy
Events
Time - Elapsed game time is 6004.00 seconds
Conditions
Actions
Trigger - Turn off Doom2 <gen>
Trigger - Turn on Doom3 <gen>
Doom3
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 4 Giant Doom Beast for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
alien
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 3 Alien for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Untitled Trigger 027 Copy Copy
Events
Time - Elapsed game time is 2500.00 seconds
Conditions
Actions
Trigger - Turn off alien <gen>
Trigger - Turn on alien2 <gen>
alien2
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 4 Alien (2) for Player 7 (Green) at (Center of Region_061 <gen>) facing (Position of No unit)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
Unit Group - Order (Last created unit group) to Move To . (Center of Region_002 <gen>)
En Spider
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Thorn Creeper
Actions
Wait 240.00 seconds
Unit - Kill (Entering unit)
En Spider2
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Thorn Creeper (2)
Actions
Wait 240.00 seconds
Unit - Kill (Entering unit)
En
Events
Unit - A unit enters Region_073 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Thorn Creeper
Actions
Wait 500.00 seconds
Unit - Kill (Entering unit)
En 1
Events
Unit - A unit enters Region_073 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Thorn Creeper (2)
Actions
Wait 500.00 seconds
Unit - Kill (Entering unit)
Tran
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_092 <gen> owned by Neutral Hostile)) Less than or equal to 20
Actions
Unit - Create 5 Gold Ghoul for Neutral Hostile at (Random point in Region_092 <gen>) facing (Position of No unit)
Tran Copy
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_092 <gen> owned by Neutral Hostile)) Less than or equal to 20
Actions
Unit - Create 5 Dead Archer for Neutral Hostile at (Random point in Region_092 <gen>) facing (Position of No unit)
Tran Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_092 <gen> owned by Neutral Hostile)) Less than or equal to 20
Actions
Unit - Create 5 Ghost for Neutral Hostile at (Random point in Region_092 <gen>) facing (Position of No unit)
Tran Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_092 <gen> owned by Neutral Hostile)) Less than or equal to 20
Actions
Unit - Create 5 Infaler for Neutral Hostile at (Random point in Region_092 <gen>) facing (Position of No unit)
Turn
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Trigger - Turn off Tran <gen>
Trigger - Turn on Tran_Copy <gen>
Turn Copy
Events
Time - Elapsed game time is 1860.00 seconds
Conditions
Actions
Trigger - Turn off Tran_Copy <gen>
Trigger - Turn on Turn_Copy_2 <gen>
Turn Copy 2
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Trigger - Turn off Tran_Copy_2 <gen>
Turn Copy 3
Events
Time - Elapsed game time is 3001.00 seconds
Conditions
Actions
Trigger - Turn on Tran <gen>
Trigger - Turn on Tran_Copy <gen>
Trigger - Turn on Tran_Copy_2 <gen>
Trigger - Turn on Tran_Copy_3 <gen>
KL
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 10 Suchomimus for Neutral Hostile at (Random point in KL <gen>) facing (Position of No unit)
Unit - Create 10 Suchomimus for Neutral Hostile at (Random point in KL2 <gen>) facing (Position of No unit)
KL 2
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 5 Lycaenops for Neutral Hostile at (Random point in KL <gen>) facing (Position of No unit)
Unit - Create 5 Lycaenops for Neutral Hostile at (Random point in KL2 <gen>) facing (Position of No unit)
KL 3
Events
Time - Every 1250.00 seconds of game time
Conditions
Actions
Unit - Create 1 T-Rex for Neutral Hostile at (Random point in KL <gen>) facing (Position of No unit)
Unit - Create 1 T-Rex for Neutral Hostile at (Random point in KL2 <gen>) facing (Position of No unit)
Dead
Events
Unit - A unit enters Region_089 <gen>
Conditions
Actions
If (((Entering unit) is in (Units owned by Neutral Hostile.).) Equal to True) then do (Kill (Entering unit)) else do (Do nothing)
Lich Dead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dead Alien
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Ne
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_086 <gen>) and do (Change ownership of (Picked unit) to Neutral Hostile and Change color)
Unit Group - Pick every unit in (Units in Region_087 <gen>) and do (Change ownership of (Picked unit) to Neutral Hostile and Change color)
Unit Group - Pick every unit in (Units in Region_088 <gen>) and do (Change ownership of (Picked unit) to Neutral Hostile and Change color)
Hos
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_108 <gen>) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Unit Group - Pick every unit in (Units in Region_107 <gen>) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Unit Group - Pick every unit in (Units in Region_106 <gen>) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
H
Events
Unit - A unit enters H1 <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to The Namek) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Majin) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Ninja) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Inuyasha Sword) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Saiya) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (1)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
H 1
Events
Unit - A unit enters H <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to The Namek) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Majin) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Ninja) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Inuyasha Sword) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Saiya) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (1)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
H 2
Events
Unit - A unit enters H2 <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to The Namek) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Majin) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Ninja) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Inuyasha Sword) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Saiya) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (1)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
H 3
Events
Unit - A unit enters H3 <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to The Namek) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Majin) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Ninja) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Inuyasha Sword) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Saiya) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (1)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
H 4
Events
Unit - A unit enters H4 <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to The Namek) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Majin) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Ninja) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Inuyasha Sword) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Saiya) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (1)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
H 5
Events
Unit - A unit enters H5 <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to The Namek) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Majin) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Ninja) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Inuyasha Sword) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Saiya) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (1)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
H 6
Events
Unit - A unit enters H6 <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to The Namek) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Majin) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Ninja) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Inuyasha Sword) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Saiya) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (1)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Super Saiya (2)) then do (Move (Entering unit) instantly to (Center of Region_104 <gen>)) else do (Do nothing)
Pa
Events
Time - Every 0.01 seconds of game time
Conditions
(Unit-type of (Last created unit)) Equal to The Namek
Actions
Unit Group - Order (Last created unit group) to Patrol To . (Center of Region_004_Copy <gen>)
Pa 2
Events
Time - Every 0.01 seconds of game time
Conditions
(Unit-type of (Last created unit)) Equal to Majin
Actions
Unit Group - Order (Last created unit group) to Patrol To . (Center of Region_004_Copy <gen>)
Pa 3
Events
Time - Every 0.01 seconds of game time
Conditions
(Unit-type of (Last created unit)) Equal to Ninja
Actions
Unit Group - Order (Last created unit group) to Patrol To . (Center of Region_004_Copy <gen>)
Pa 4
Events
Time - Every 0.01 seconds of game time
Conditions
(Unit-type of (Last created unit)) Equal to Inuyasha Sword
Actions
Unit Group - Order (Last created unit group) to Patrol To . (Center of Region_004_Copy <gen>)
Pa 5
Events
Time - Every 0.01 seconds of game time
Conditions
(Unit-type of (Last created unit)) Equal to Saiya
Actions
Unit Group - Order (Last created unit group) to Patrol To . (Center of Region_004_Copy <gen>)
Pa 6
Events
Time - Every 0.01 seconds of game time
Conditions
(Unit-type of (Last created unit)) Equal to Super Saiya (1)
Actions
Unit Group - Order (Last created unit group) to Patrol To . (Center of Region_004_Copy <gen>)
Pa 7
Events
Time - Every 0.01 seconds of game time
Conditions
(Unit-type of (Last created unit)) Equal to Super Saiya (2)
Actions
Unit Group - Order (Last created unit group) to Patrol To . (Center of Region_004_Copy <gen>)
Pa 8
Events
Time - Every 0.01 seconds of game time
Conditions
(Unit-type of (Last created unit)) Equal to Super Saiya (2)
Actions
Unit Group - Order (Last created unit group) to Patrol To . (Center of Region_004_Copy <gen>)
PC
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Piccolo
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 The Namek for Player 4 (Purple) at (Center of Region_004_Copy <gen>) facing (Center of Region_069 <gen>)
If ((Unit-type of (Last created unit)) Equal to The Namek) then do (Set (Last created unit) Hero-level to 10, Hide level-up graphics) else do (Do nothing)
Unit - Order (Last created unit) to Patrol To . (Center of Region_004_Copy <gen>)
Special Effect - Create a special effect at (Center of Region_004_Copy <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
MB
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Majin Buu
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Majin for Player 4 (Purple) at (Center of Region_004_Copy <gen>) facing (Center of Region_069 <gen>)
If ((Unit-type of (Last created unit)) Equal to Majin) then do (Set (Last created unit) Hero-level to 20, Hide level-up graphics) else do (Do nothing)
Unit - Order (Last created unit) to Patrol To . (Center of Region_004_Copy <gen>)
Special Effect - Create a special effect at (Center of Region_004_Copy <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
IT
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Itachi
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Ninja for Player 4 (Purple) at (Center of Region_004_Copy <gen>) facing (Center of Region_069 <gen>)
If ((Unit-type of (Last created unit)) Equal to Ninja) then do (Set (Last created unit) Hero-level to 30, Hide level-up graphics) else do (Do nothing)
Unit - Order (Last created unit) to Patrol To . (Center of Region_004_Copy <gen>)
Special Effect - Create a special effect at (Center of Region_004_Copy <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
IN
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Inuyasha
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Inuyasha Sword for Player 4 (Purple) at (Center of Region_004_Copy <gen>) facing (Center of Region_069 <gen>)
If ((Unit-type of (Last created unit)) Equal to Inuyasha Sword) then do (Set (Last created unit) Hero-level to 40, Hide level-up graphics) else do (Do nothing)
Unit - Order (Last created unit) to Patrol To . (Center of Region_004_Copy <gen>)
Special Effect - Create a special effect at (Center of Region_004_Copy <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
GK
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Goku 1
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Saiya for Player 4 (Purple) at (Center of Region_004_Copy <gen>) facing (Center of Region_069 <gen>)
If ((Unit-type of (Last created unit)) Equal to Saiya) then do (Set (Last created unit) Hero-level to 50, Hide level-up graphics) else do (Do nothing)
Unit - Order (Last created unit) to Patrol To . (Center of Region_004_Copy <gen>)
Special Effect - Create a special effect at (Center of Region_004_Copy <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
GK1
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Goku 2
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Super Saiya (1) for Player 4 (Purple) at (Center of Region_004_Copy <gen>) facing (Center of Region_069 <gen>)
If ((Unit-type of (Last created unit)) Equal to Super Saiya (1)) then do (Set (Last created unit) Hero-level to 60, Hide level-up graphics) else do (Do nothing)
Unit - Order (Last created unit) to Patrol To . (Center of Region_004_Copy <gen>)
Special Effect - Create a special effect at (Center of Region_004_Copy <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
GK2
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Goku 3
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Super Saiya (2) for Player 4 (Purple) at (Center of Region_004_Copy <gen>) facing (Center of Region_069 <gen>)
If ((Unit-type of (Last created unit)) Equal to Super Saiya (2)) then do (Set (Last created unit) Hero-level to 70, Hide level-up graphics) else do (Do nothing)
Unit - Order (Last created unit) to Patrol To . (Center of Region_004_Copy <gen>)
Special Effect - Create a special effect at (Center of Region_004_Copy <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
GT
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gogeta
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Super Saiya (2) for Player 4 (Purple) at (Center of Region_004_Copy <gen>) facing (Center of Region_069 <gen>)
If ((Unit-type of (Last created unit)) Equal to Super Saiya (2)) then do (Set (Last created unit) Hero-level to 80, Hide level-up graphics) else do (Do nothing)
Unit - Order (Last created unit) to Patrol To . (Center of Region_004_Copy <gen>)
Special Effect - Create a special effect at (Center of Region_004_Copy <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Remove trees
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Wait 200.00 seconds
If ((Unit-type of (Entering unit)) Equal to Thorn Creeper) then do (Kill (Entering unit)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Thorn Creeper (2)) then do (Kill (Entering unit)) else do (Do nothing)
Ablities alien
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Metalien
Actions
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\Awaken\Awaken.mdl
Ablities Lich
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Magic Stomp
Actions
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\Awaken\Awaken.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Casting unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Ablities Lich 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Wave of Water
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Create 10 Gryphon Rider for Neutral Passive at (Position of (Casting unit)) facing (Position of No unit)
Ablities Lich 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frozen of Dead
Actions
Unit - Create 2 Sorceress for Neutral Passive at (Position of (Casting unit)) facing (Position of No unit)
Unit - Create 1 Sorceress (1) for Neutral Passive at (Position of (Casting unit)) facing (Position of No unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Create 10 Gryphon Rider (1) for Neutral Passive at (Position of (Casting unit)) facing (Position of No unit)
Color
Events
Unit - A unit enters Region_125 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kirby
Actions
Unit - Change color of (Entering unit) to Pink
Color 2
Events
Unit - A unit enters Region_125_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Kirby
Actions
Unit - Change color of (Entering unit) to Pink
Eat
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Kirby
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.00 seconds
Unit - Hide (Killing unit)
Game - Pause the game
Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Killing unit)) at (Position of (Killing unit)) facing (Position of No unit)
Unit - Add Uncopy to (Last created unit)
Unit - Remove (Killing unit) from the game
Selection - Select (Last created unit) for (Owner of (Killing unit))
Game - Unpause the game
Uncopy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Uncopy
Actions
Unit - Hide (Casting unit)
Game - Pause the game
Unit - Create 1 Kirby for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of No unit)
Unit - Change color of (Last created unit) to Pink
Unit - Remove (Casting unit) from the game
Selection - Select (Last created unit) for (Owner of (Casting unit))
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Game - Unpause the game
Powerup
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Power Up
Actions
Floating Text - Create floating text that reads POWER UP!!! above (Casting unit) with Z offset 0 , using font size 25.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.50 seconds
Floating Text - Destroy (Last created floating text)
Thorn1Kill
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Thorn Creeper
Actions
Game - Pause the game
Unit - Create 1 Thorn Creeper for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of No unit)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Game - Unpause the game
Thorn2Kill
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Thorn Creeper (2)
Actions
Unit - Create 1 Thorn Creeper (2) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of No unit)
Trans tree
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Root (No_12)
Actions
Sound - Play Tranquility <gen> at 100 % volume, attached to (Casting unit)
Unit - Create 2 Sorceress (2) for Neutral Passive at (Position of (Casting unit)) facing (Position of No unit)
If ((Unit-type of (Last created unit)) Equal to Sorceress (2)) then do (Remove (Random unit from (Units owned by (Owner of (Casting unit)) of type Sorceress (2))) from the game) else do (Do nothing)
If ((Unit-type of (Last created unit)) Equal to Sorceress (2)) then do (Remove (Random unit from (Units owned by (Owner of (Casting unit)) of type Sorceress (2))) from the game) else do (Do nothing)
Unit - Create 40 Thorn Creeper (2) for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of No unit)
Test
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Unit-type of (Triggering unit)) Equal to The Namek
Actions
Set Variable Set Target = (Target unit of issued order)
Trigger - Turn on Test2 <gen>
Test2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Storm Bolt (2)
Actions
Unit - Move (Casting unit) instantly to (Position of Target) , facing (Position of Target)
Trigger - Turn off (This trigger)
Alien Create
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Alien Gate Way
(Color of (Owner of (Attacking unit))) Not equal to Gray
Actions
Trigger - Turn on Alien_Create_2 <gen>
Trigger - Turn off Alien_Create <gen>
Alien Create 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 Alien for Player 7 (Green) at (Center of Region_083 <gen>) facing (Position of No unit)
Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
If (((Last created unit) is A Hero) Equal to True) then do (Order (Last created unit) to Patrol To.(Center of Region_100 <gen>)) else do (Do nothing)
Trigger - Turn off Alien_Create_2 <gen>
Circle kill
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Unit - Kill
Unit - Kill Aliens Teleport 1308 <gen>
Unit - Kill Circle of Power 1223 <gen>
Unit - Kill Circle of Power 1283 <gen>
Unit - Kill Circle of Power 1284 <gen>
Unit - Kill Circle of Power 1316 <gen>
Circle move
Events
Map initialization
Conditions
Actions
Unit - Move Circle of Power 1283 <gen> instantly to (Center of Region_004 <gen>)
Unit - Move Circle of Power 1284 <gen> instantly to (Center of Region_004 <gen>)
Rev
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Wizard
Actions
Wait 2.00 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Revives hero in 30 sec.
Wait 28.00 seconds
Hero - Instantly revive (Dying unit) at (Center of 001 <gen>) , Show revival graphics
Camera - Pan camera for Player 1 (Red) to (Center of 001 <gen>) over 1.00 seconds
Unit - Set life of (Triggering unit) to 100.00 %
Unit - Set mana of (Triggering unit) to 100.00 %
Rev2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Wizard
Actions
Wait 2.00 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Revives hero in 30 sec.
Wait 28.00 seconds
Hero - Instantly revive (Dying unit) at (Center of 001 <gen>) , Show revival graphics
Camera - Pan camera for Player 2 (Blue) to (Center of 001 <gen>) over 1.00 seconds
Unit - Set mana of (Triggering unit) to 100.00 %
Unit - Set life of (Triggering unit) to 100.00 %
Rev3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Wizard
Actions
Wait 2.00 seconds
Game - Display to (All allies of Player 1 (Red).) the text: Revives hero in 30 sec.
Wait 28.00 seconds
Hero - Instantly revive (Dying unit) at (Center of 001 <gen>) , Show revival graphics
Camera - Pan camera for Player 3 (Teal) to (Center of 001 <gen>) over 1.00 seconds
Unit - Set mana of (Triggering unit) to 100.00 %
Unit - Set life of (Triggering unit) to 100.00 %
Rev4
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Dark Wizard
Actions
Wait 2.00 seconds
Game - Display to (All allies of Player 9 (Gray).) the text: Revives hero in 60 sec.
Wait 58.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_096 <gen>) , Show revival graphics
Camera - Pan camera for Player 9 (Gray) to (Center of Region_096 <gen>) over 1.00 seconds
Unit - Set mana of (Triggering unit) to 100.00 %
Unit - Set life of (Triggering unit) to 100.00 %
Human Defeat
Events
Unit - Town of God 0000 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Human Victory
Events
Unit - Alien Gate Way 1225 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Alien Deafeat
Events
Unit - Alien Gate Way 1225 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Defeat Player 9 (Gray) with the message: Defeat!
Create
Events
Map initialization
Conditions
Actions
Unit - Create 1 Book of Summoning Pedestal for Neutral Passive at (Center of Region_005 <gen>) facing (Center of Region_007 <gen>)
Unit - Create 1 Altar of God for Neutral Passive at (Center of Region_084 <gen>) facing (Center of No region)
Alien Victory
Events
Unit - Town of God 0000 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Left
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 12 (Brown) slot status) Not equal to Is playing) then do (Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
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