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beg for some ideas for my map "Greek Gods"

Level 3
Jan 13, 2010
all the players divided into two forces: Olympia Alliance & Tartarus Legion, just like DotA. (my eng is poor, forgive me~)

i have finished 26 heroes, but some of them are not perfect enough(red for strength, green for agility, blue for intelligence):

->12 Chief Gods except Dionysus:Zeus, Hera, Poseidon, Demeter, Athena, Apollo, Artemis, Hermes, Ares, Hephaestus and Aphrodite;
->Prometheus, Pan, Callisto, Chiron(Centaur);
->Holy Spirit (not an Olympia God...)

->Hades, Persephone, Nyx, Nemesis, Atropos, Sphinx, Medusa, Partherope(eldest of the Sirens)
->Azrael, Thor (also other god...)

unfinished: Dionysus, Silenus

some abilities for Poseidon, Apollo, Prometheus, Sphinx, Partherope, Hades are lack of creative thinking, so i need your help.

Model used for them: Poseidon(Proudmoore, no trident but sword...), Apollo(Arthas), Prometheus(Spell Breaker), Sphinx(Watcher, i haven't found better model), Partherope(Naga Summoner), Hades(Kil'jaeden)

i do need your great idea for my heroes or some more gods. with thx.

one of my favorite hero:
Artemis Model: Priestess of the Moon

Strength 15+1.65 (19hp/str, 0.05reg/str)
Agility 21+2.80 (1%as/agi, 0.13armor/agi)
Intelligence 20+1.85 (13mp/int, 0.04reg/int)

Movement Speed: 300
Attack Range: 575
Base Damage: 35-55

Thunder Roar

mana cost: 100/125/150/175
cast range: 600
cooldown: 20sec
area of effect: 500

Artemis is talented in hunting. None of her target could escape from her sharp eyes. She trails the target for 1/2.8/4.4/5.8sec with a void spirit, then summons chains of lightning dealing 45 damage to nearby units and stunning her target. Jump 6 times. 1sec delay per stun.
Level 1 - Summon 1 chain of lightning dealing 90 damage and stunning her target for 1sec;
Level 2 - Summon 2 chains of lightning dealing 90/75 damage and stunning her target for 1/0.8sec;
Level 3 - Summon 3 chains of lightning dealing 90/75/60 damage and stunning her target for 1/0.8/0.6sec;
Level 2 - Summon 4 chains of lightning dealing 90/75/60/45 damage and stunning her target for 1/0.8/0.6/0.4sec;

Moonlight Missile(autocast, orb)

mana cost: 16
cast range: 625
cooldown: 2/1/0/0sec
area of effect: 150/190/230/270

With her silver bow, Artemis converges moonlight to her arrow and transform it into a magic form. The magic arrows deal 10/20/30/40 bonus damage in splash.

Irritate of the Tiger(passive, aura)

area of effect: 600

Artemis' mount, the White Tiger, roars when it is irritated in battle. The roar strengthens the allies with haste. Increase 2/3/4/5% movement speed and 12/20/27/35% attack speed.

Wrath of Meteor(passive)

required level: 1/4/7/10

When Artemis lanches her arrow, the arrow occasionally summons a tiny wave of star fall with a chance of 27% to strike units around Artemis with an AoE of 625, dealing 30/60/90/120 damage. The units in range 625-900 will be damaged half.


required level: 8/13/18
mana cost: 75/120/165
cooldown: 60/50/40

Artemis hides into night mist and strikes the enemy in an invisible form. Unfortunately, group of bubbles appears along her trail which shows the enemy her position. The night mist also increase 20/25/30% movement speed and 50% attack speed. Last 6 sec.
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