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After an extremely long time in the remaking and with the help of Jim, the Grass tile is finally done. Sort of.
Being forced out of the drawing board rather soon on the grounds that I am having trouble with the rim opposite of the shadow.
Update - After comparing it to the rest of the grass textures in WCIII, I found that this creation was a little too pale/dull, so I sat down with a bowl of noodles and a few hours later this is the product.
Changes
Added more green tone
Fixed trim to be less flat
Added Lighting along the left and lower borders
Increased color vibrancy
Removed pale hue
Decreased color vibrancy
Lessened blue in favor of yellow (Looks different from Lordaeron Summer Grass now)
Added Stan0033's Cityscape grass tile variant
Keywords:
Grass, Tile, War, of, The, Ring, Lord, Rings, Battle, For, Middle, Earth
I'd have delayed it longer if I could have as the lower rim doesn't look quite right compared to other tiles, but people insisting have more of a voice than I in the matter.
I see what you mean, I'll put the yellow tint back into it. I wandered away from it because it was looking too out of place when put by other tiles, guess the pendulum swing too far the other way. o-o
Open your editor > Open your map > open the import manager > Import the texture > Edit the destination path to the following > [TerrainArt\Village\Village_GrassShort.blp] without the brackets.
It won't work immediately, you'll have to save your map, exit out of the editor, and reload the map in order for the tiles to render in.
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