• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

BattleCraft orpg (name pending)

Status
Not open for further replies.
Level 9
Joined
Nov 14, 2010
Messages
215
BATTLECRAFT ORPG 1.0 (name pending) RECRUITMENT

199152-albums5110-picture53992.jpg

Genral ideas:
its like a runescape style map with edquip systems and many different iteims.
There will be a tech tree of wepon.
Allso in the game you can mine coal stone iron diamound and gold!
Allso i hope there will be a crafting and smelting system and success percentage.
it will have roofless buildings like runescape.
now the map is high res and it will be pathed and it will be 256x256 (epic) and it will be under 8 mb.
------------------------------------------------------------------------------------------------
Team what they do ad what they are doing...

Tobyfat50 ----Terrainer----
{DESCRIPTION SOON}

Madeem ----Coder----
{DESCRIPTION SOON}

Dragonslarger ---- CREATOR----
My job is to do a little of everything i can do them all
but not incredabilly skilled. Right now i am doing the ideas for the wepons
and armors and edquitible as AZUREDRAGON does food and potions.
---status----
CODING -----2/10---- not very good at able to understand variable but not able to create anything special.
Terraining ---- 5/10 ----- i am a ok terrainer who need lots of improvements
Artist ----0/10 ---- ...........never ever done it
Model making ----0/10 ......never done it
skining - 1/10 ------ hard....
-------------------------------------------------------------------------
--------------------------------------------------------------------------
Progress...

1.inventory system
2.skill tree in progress
3.beggining terrain compleate
Classes-------------------------------------------------------------------
- paladin-crusader - holy knight
warrior
- squire-knight-warlord


preist- paladin - crusader
- warlock- magicain - elder


ranger- hunter - Druid


thief - assasian - night stalker


-All this is pending so may be change if ideas department think of a better idea.
--------------------------------------------------------------------------

Map developement required team!
-------
terrainer (2 people)

artist (1 person)

model maker and skinner (2 people)

gui/jass (2 people)

-----------------------------------------------
if there are any i left out pls contact me!!!!
------------------------------------------------
if your wondering i d a little of everything right now i am doing iteims.
team so far
terrainer

-TobyFat50

artist
-

model maker/skinner
-
-

gui/jass
-maddeem

idea mangaments
-azuredragon
-

Iteim Creation
-azuredragon
-

Hero/Spells
-Maddeen
-



------story---------------------------
you are a amutar soldier helping to defend the village of horris
horris was a small village in the moutian tops.
you were sent from the guild of repter.repter mean't groath in druids language.When you reach the city you find somthing most disturbing....



*********************************************************
Requirements
active hive account
that you are a trusted member
.
-----------screens-------------------------------------------------------
To look at screenshots go down and tobyfat50 has them.ps i will ad screenshots later i currently have no time
 
Last edited:
I'm interesting in being the coder, as I am starting my own project and lost all inspiration to terrain. And your terrain looks refreshing. My GUI triggering is really advanced, so I can do just about anything that comes to mind. Which means that "Allso i hope there will be a crafting and smelting system and success percentage." would be a piece of cake for me to implement.

Please contact me if you want my help, and if so, when I can start.
 
Level 16
Joined
Sep 19, 2011
Messages
829
New Terrain

Ok so I started cleaning everything because there were too many random doodad and badly placed lights, things that drained all the resources so if you actually played it, the whole game lagged and it was very inefficient. Also changed the Tile Sets because the old ones did`t fit well togeder.
Made more space in the map.
Lowered the flat terrain.

Here it is!
210613-albums5142-picture52113.jpg

210613-albums5142-picture52112.jpg

210613-albums5142-picture52109.jpg

210613-albums5142-picture52110.jpg

210613-albums5142-picture52111.jpg

210613-albums5142-picture52104.jpg

210613-albums5142-picture52105.jpg

210613-albums5142-picture52106.jpg

210613-albums5142-picture52107.jpg

210613-albums5142-picture52108.jpg
 
Level 16
Joined
Sep 19, 2011
Messages
829
Terrain Updates!

210613-albums5142-picture52371.jpg

210613-albums5142-picture52369.jpg

210613-albums5142-picture52370.jpg

210613-albums5142-picture52366.jpg

210613-albums5142-picture52367.jpg

210613-albums5142-picture52368.jpg

210613-albums5142-picture52364.jpg

210613-albums5142-picture52365.jpg

210613-albums5142-picture52359.jpg

210613-albums5142-picture52360.jpg

210613-albums5142-picture52361.jpg

210613-albums5142-picture52362.jpg

210613-albums5142-picture52363.jpg

----------------------------------------------------------
New Updates! Date (01-11-2011) Time (5:04)
210613-albums5142-picture52641.jpg

210613-albums5142-picture52640.jpg

210613-albums5142-picture52639.jpg

210613-albums5142-picture52638.jpg

210613-albums5142-picture52637.jpg

210613-albums5142-picture52636.jpg

210613-albums5142-picture52635.jpg

210613-albums5142-picture52634.jpg

210613-albums5142-picture52633.jpg

210613-albums5142-picture52632.jpg

210613-albums5142-picture52630.jpg

210613-albums5142-picture52629.jpg

210613-albums5142-picture52628.jpg

210613-albums5142-picture52627.jpg

210613-albums5142-picture52626.jpg

210613-albums5142-picture52625.jpg

210613-albums5142-picture52624.jpg

210613-albums5142-picture52623.jpg

210613-albums5142-picture52622.jpg

210613-albums5142-picture52621.jpg

210613-albums5142-picture52620.jpg

210613-albums5142-picture52619.jpg

210613-albums5142-picture52618.jpg

210613-albums5142-picture52617.jpg

210613-albums5142-picture52616.jpg

210613-albums5142-picture52615.jpg

210613-albums5142-picture52614.jpg

210613-albums5142-picture52613.jpg

210613-albums5142-picture52612.jpg


Is this enough hq for you? I'm just getting started!
Didn't ad hq tiles because they occupy 5mb in total, I'll add them in v2 of the map.
 
Last edited:
Status
Not open for further replies.
Top