- Joined
- Jan 16, 2017
- Messages
- 66
THIS POST IS OUTDATED, PLEASE SEE: Battle.net TD 1.2 Final /Final project presentation (the attached version is 1.2 Final, yet there might follow a translation which I can't promise to attach here)
Battle.net TD is basically a very classic Tower Defense, with strict waypoints, lifes, (team-)mazing and a good portion of nostalgia. The goal is to stop confused beings from leaving the Battle.net.
The map features roughly 160 Towers in 6 races and 50 waves. There are many special abilities used by both waves and towers.
Current races are:
-Warcraft Mapper // Builds classic Warcraft Maps as Towers that imitate their archetypes
-Normalo // Builds classic Towers that are included in most classic TD's, e.g. Arrow Tower, Cannon Tower
-Super Magician // Builds very magical Towers of which many cast spells
-Space Invaders // Builds towers from out of space, for example "Major Tom" or Scotty from Star Trek
-Half-life // Builds nearly all weapons from the original Half life as towers, also throwing Snarks and more
-LordTalbot // Builds just about all maps that I started mapping for Warcraft as Towers
The Map has 3 difficulty levels of which the two new (hard) ones are not actually tested yet. Those two settings are supposed for teammazing.
I've been working on a new Version during the last weeks and also had the chance to play it with friends so several new bugs have been revealed and fixed.
Screen 1: (more below)
Why I am here:
I started working on this map in 2014 with the intention to make a very simple map which I could at least easily play with my friends, knowing that the battle.net wasn't very good anymore to start games with random people from the internet.
My map however grew and grew and I added little things once in a while.
Now I am in a bit of a twisted situation, my TD is completly in german but I now have the feeling that it reached a point where it actually became quite a good TD and I wondered if there are still some people out here or somewhere, that care for new TD's. Maybe you can tell me what you think about the whole thing. The map benefits from many entertaining tooltips, which is the main reason why I didn't translate it yet.
-Are you interested in playing this?
-Would you be interested if it was fully translated?
-Or do you think there are people that are interested in this, or do you know any? xD
Version 1.1a
-New Race: Space Invaders // Most towers of this race are also showing DPS values in their tooltips, I will probably update this for all towers in relation to my questions above
-2 additional difficulty levels
-Added ability "Fokus" to all builders, makes all your towers focus the chosen enemy
-upgraded terrain
-reworked damage-efficacy vs armortypes and updated nearly all tower tooltips to show the damagetype
-damagetypes and armortypes show percental efficiacy information
-Race "Normalo" changed balancing of several Towers significantly
-Race "Supermagier": Reworked the meleemage and changed the balancing and triggering of several Towers
-Race "Warcraft Mapper": added new Tower "Illidans 7"
Known Bugs:
-Wave 26: Sometimes the game doesn't recognize that this wave died and won't send wave 27
Typing -debug should help. if not, wait until all corpses disappeared and try -debug again
-If the only active players are last defenders the game will get stuck at boss waves (I'll fix that)
-There might be severe bugs on the last two or especially the last wave, which is because of a triggered event. I am not entirely sure if that is fixed but I didn't see it happen in a while.

Screen above is outdated but from a multiplayer game.



It might be tough playing alone, use the unit waypoints for your maze. Bosses were not meant to be defeated alone in the first place but you CAN do it.
"-gold" gives you 1000 gold and "-kill" kills all units of the current wave and starts the next one// both commands only work for player 1 red, they are only meant for testing purposes
The map is not protected at all in this version and for this place.
If you test this one way or another, I would be very thankful for your feedback
Thank you!
Battle.net TD is basically a very classic Tower Defense, with strict waypoints, lifes, (team-)mazing and a good portion of nostalgia. The goal is to stop confused beings from leaving the Battle.net.
The map features roughly 160 Towers in 6 races and 50 waves. There are many special abilities used by both waves and towers.
Current races are:
-Warcraft Mapper // Builds classic Warcraft Maps as Towers that imitate their archetypes
-Normalo // Builds classic Towers that are included in most classic TD's, e.g. Arrow Tower, Cannon Tower
-Super Magician // Builds very magical Towers of which many cast spells
-Space Invaders // Builds towers from out of space, for example "Major Tom" or Scotty from Star Trek
-Half-life // Builds nearly all weapons from the original Half life as towers, also throwing Snarks and more
-LordTalbot // Builds just about all maps that I started mapping for Warcraft as Towers
The Map has 3 difficulty levels of which the two new (hard) ones are not actually tested yet. Those two settings are supposed for teammazing.
I've been working on a new Version during the last weeks and also had the chance to play it with friends so several new bugs have been revealed and fixed.
Screen 1: (more below)

Why I am here:
I started working on this map in 2014 with the intention to make a very simple map which I could at least easily play with my friends, knowing that the battle.net wasn't very good anymore to start games with random people from the internet.
My map however grew and grew and I added little things once in a while.
Now I am in a bit of a twisted situation, my TD is completly in german but I now have the feeling that it reached a point where it actually became quite a good TD and I wondered if there are still some people out here or somewhere, that care for new TD's. Maybe you can tell me what you think about the whole thing. The map benefits from many entertaining tooltips, which is the main reason why I didn't translate it yet.
-Are you interested in playing this?
-Would you be interested if it was fully translated?
-Or do you think there are people that are interested in this, or do you know any? xD
Version 1.1a
-New Race: Space Invaders // Most towers of this race are also showing DPS values in their tooltips, I will probably update this for all towers in relation to my questions above
-2 additional difficulty levels
-Added ability "Fokus" to all builders, makes all your towers focus the chosen enemy
-upgraded terrain
-reworked damage-efficacy vs armortypes and updated nearly all tower tooltips to show the damagetype
-damagetypes and armortypes show percental efficiacy information
-Race "Normalo" changed balancing of several Towers significantly
-Race "Supermagier": Reworked the meleemage and changed the balancing and triggering of several Towers
-Race "Warcraft Mapper": added new Tower "Illidans 7"
Known Bugs:
-Wave 26: Sometimes the game doesn't recognize that this wave died and won't send wave 27
Typing -debug should help. if not, wait until all corpses disappeared and try -debug again
-If the only active players are last defenders the game will get stuck at boss waves (I'll fix that)
-There might be severe bugs on the last two or especially the last wave, which is because of a triggered event. I am not entirely sure if that is fixed but I didn't see it happen in a while.

Screen above is outdated but from a multiplayer game.



It might be tough playing alone, use the unit waypoints for your maze. Bosses were not meant to be defeated alone in the first place but you CAN do it.
"-gold" gives you 1000 gold and "-kill" kills all units of the current wave and starts the next one// both commands only work for player 1 red, they are only meant for testing purposes
The map is not protected at all in this version and for this place.
If you test this one way or another, I would be very thankful for your feedback
Thank you!
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