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Barevillage v1.0

Some Screenshots

Credits

Change Logs

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Barevillager

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This is an altered melee map where you can play the villagers as the new group of warriors. They have, at least, all the aspects of passing as a group that you might want to try
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main building

others

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All Credits goes to paladinjst for his model the mounted villager man. All other imported models are my creations or modifications from the original warcraft 3 models.
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Map Uploaded
1. Tower changed to wooden tower and fortified tower.
2. Change to bash lowered to 5% as well as bonus damage of bash is lowered to 5.

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Keywords:
village, villager, warrior, war, eubz
Contents

Barevillage v1.0 (Map)

Reviews
11:48, 4th May 2014 Orcnet: Map approved
Level 28
Joined
Oct 28, 2011
Messages
4,759
Played it and the idea of Villager race is just really awesome. I also like the fact that almost all of the units are custom models yet they still retain the original look of the villagers. This is a very enjoyable melee map but there still some things that i just want to point out. Balance is alright other than the 'Villager Warrior' being so freaking OP with its passive skill Bash with a 25% chance of stunning enemy for 2 seconds. This is just OP when 'Villager Warrior' is spammed just like what I did against the nightelves which made their Heroes basically useless because they're always stunned.

Archer's skillset doesn't fit him at all I don't mind uniqueness but if you're a guy who excels on Fire Magic would you seriously use a Bow when you can just ignite your enemies? If you really want to blend a Mage and Archer then at least give him a skill or two that is appropriate for an Archer.

I was actually hoping to see some custom triggered/coded spells here because you told me before that your new Altered Melee will have it. Oh welp. I want to see this Villager Race on a bigger melee map (maybe 4 or 6 players?) will be more enjoyable to play with more people. Also you might want to give AI a chance to play the Villager Race.

Its a enjoyable race but it is missing some kick(custom spells for the heroes? a couple more units and buildings?) it will go to my book with a 3/5 rating but I won't officially rate it now because I want to see you improve it more.
 
Played it and the idea of Villager race is just really awesome. I also like the fact that almost all of the units are custom models yet they still retain the original look of the villagers. This is a very enjoyable melee map but there still some things that i just want to point out. Balance is alright other than the 'Villager Warrior' being so freaking OP with its passive skill Bash with a 25% chance of stunning enemy for 2 seconds. This is just OP when 'Villager Warrior' is spammed just like what I did against the nightelves which made their Heroes basically useless because they're always stunned.

Archer's skillset doesn't fit him at all I don't mind uniqueness but if you're a guy who excels on Fire Magic would you seriously use a Bow when you can just ignite your enemies? If you really want to blend a Mage and Archer then at least give him a skill or two that is appropriate for an Archer.

I was actually hoping to see some custom triggered/coded spells here because you told me before that your new Altered Melee will have it. Oh welp. I want to see this Villager Race on a bigger melee map (maybe 4 or 6 players?) will be more enjoyable to play with more people. Also you might want to give AI a chance to play the Villager Race.

Its a enjoyable race but it is missing some kick(custom spells for the heroes? a couple more units and buildings?) it will go to my book with a 3/5 rating but I won't officially rate it now because I want to see you improve it more.

I do agree with jayjay here. It's pretty fun otherwise. No rating for this. I see that you have quite a large collection of good quality melee and altered melee maps. Awesome.

Thanks for the comments. I am polishing it for more than what it is now.
 
Level 6
Joined
Mar 30, 2014
Messages
230
how about "chicken" race? cool? no?

well, I like the idea of villager race but it does need more thingies like more building, more unit variation (not sure). As sonofjay have said above, some triggered custom spell will be cool, try to pick some of simple spellpack at spell section or just make your own ;)

Wut The :vw_wtf: Anyway eubz i like the idea that you create a village race nice one. 5/5 Rep
 
Level 2
Joined
May 16, 2013
Messages
31
Funny.
I do not like terrain and creeps much, only villager race is amusing.
Please, fix descriptions, hotkeys and shop goods conditions. If you like, you can
• add villagers aoe dispell
• make arsenal necessary for building defensive structures
• set ballista's attack range to 1150 and nerf its damage
• change sorceress's rejuvenation spell, that restores more mana that requires
Also I count fat villager's damage value too big and stone throwing imba, cause takes the aim out of battle.
I am not sure if you will mean to make it like other races and provide with a full tech tree or leave as a funny joke race as it is. Anyway, unique spells and abilities and items are preferable.
 
It's a fun race, but please fix the hotkeys and maybe consider triggered abilities if possible as a bonus edition of this?

Still I had a good laugh, you really should make those models open-source. Quite handy, 3/5 from me till hotkeys are fixed. By the way spell immunity should be replaced by spell shield.

Edit: Fat villager needs a nerf on his boulder spell.
Edit2: Some of the units are too good as well such as the true sight villager. An idea if you get to making a triggered version is to make it so when he stands still he gains truesight but while he's moving he doesn't have it. Some should require 2-3 levels for their abilities such as bash and stuff. Bash is a very nasty ability to balance if it is on a normal trainable-unit.
 
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