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Banish Spell

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Level 37
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Jul 22, 2015
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3,485
Do you want to add something another feature to his current Banish?

On a side note, I've always though of Kael to be more of a fire mage, so here you go:
  1. Living Bomb - Ignites an enemy target, dealing X damage per second. After Y seconds, the unit will explode (not literally) and deal XX damage to nearby enemy units (I made this as a request for someone. The requester also asked for it to make the target explode and refresh the DoT when Living Bomb is applied on that target that already has the debuff).

  2. Flamestrike (modified) - Coat the targeted area in flames, initially stunning enemy units for Y seconds. The area will continue to burn for YY seconds, dealing X damage to enemy units in the fire.

  3. Fire Wave - Instantly push back enemy units around the caster, slowing them for X% for Y seconds.

You can also integrate some spells together like making it so that if a target has Living Bomb and you cast any of the spells, it will trigger the explosion?
 
Level 12
Joined
May 11, 2014
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1,257
Blood for blood(similar with frenzy , increese the attack damage and speed to the nearby friendly units)
Damnation(strike an enemy units and the striked enemy units will harm the nearby units for a certain time)
Bloodbane(switch the health points of an enemy unit with an friendly unit )
 
Level 28
Joined
Apr 6, 2010
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Sorry, slow Internet.

Statis: Target cannot act or be acted on.

Time Travel: Target disappears from game and is restored some time later in the same state.

Expulse: Target is knockbacked away from the caster.

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Mass Mana Absorb: All targets in area lose some mana, total mana stolen is restored to allies around Kael.

Thirst For Magic: (Passive) All attacks regenerate mana (additional mana-stealing effect if target has mana).

Transublimation: Target loses all mana, creates X Runes of Mana around the target equal to target's current mana (rounded down, i.e. if target had 615 mana, creates 6 runes that give 100 mana).

Enchant Weapons: (Channeling, drains mana) All allied units deal greatly increased damage while spell is active.
 
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