- Joined
- Feb 8, 2015
- Messages
- 816
Hello there, i just viewed the triggers, and there's a lot of memory leaks concerning unit spawn. Also you can use loops to simplify a lot (instead of repeating the same action for player 1, 2, 3, etc...). I think it's the kind of polishing which can decide whenever a map is promising or not. Nothing too hard of course, it's one step further into experience.