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Balancing units.

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Level 3
Joined
Apr 27, 2005
Messages
45
Pls some1 i need help with units balance.

need to make them balanced.
here are what there atm.
i need real balanced them.


MAX LVL = 5


---Sword Golem---
Spawn Time = 1sec
Spawn unit = 1
Life = Each Level +75life
Damage = Each Level +6dmg
Armor = +1 each lvl (lvl1 = 0)
Attack Speed = 0.8

---Axe Golem---
Spawn Time = 1sec
Spawn unit = 1
Life = Each Level +50life
Damage = Each Level +6dmg
Armor = +1 each lvl (lvl1 = 1)
Attack Speed = 0.8

---Archer Golem---
Spawn Time = 1sec
Spawn unit = 1
Life = Each Level +40life
Damage = Each Level +6dmg
Armor = +1 each lvl (lvl1 = 1)
Attack Speed = 0.8
Range = +50each lvl

---Undead Golem---
Spawn Time = 1sec
Spawn unit = 2
Life = Each Level +75life
Damage = Each Level +6dmg
Armor = +1 each lvl (lvl1 = 1)
Attack Speed = 0.8
 
Level 5
Joined
Nov 21, 2005
Messages
100
You mean you want each golem to be equally powerful?

Why not just make them spawn in a map, but give yourself triggers to change certain aspects, such as giving one type an extra 50 hp. You can then keep changing while they fight until they aren't gaining on the other type.
 
Level 3
Joined
Apr 27, 2005
Messages
45
havent got time for that and im not that good at balanching units and im doing trigger atm.
so i hoped ppl here who are more GOOD at this could help me.
 
Level 7
Joined
Dec 17, 2005
Messages
337
i used sword golem as the base unit for balancing so dont change him at all.

---Axe Golem---
Spawn Time = 1sec
Spawn unit = 1
Life = Each Level +50life
Damage = Each Level +9dmg
Armor = +2 each lvl (lvl 1 = 2)
Attack Speed = 1.6

---Archer Golem---
Spawn Time = 1sec
Spawn unit = 1
Life = Each Level +40life
Damage = Each Level +6dmg
Armor = +1 each lvl (lvl1 = 0)
Attack Speed = 0.8
Base Range = 400
Range = +50 each lvl

---Undead Golem---
Spawn Time = 1sec
Spawn unit = 2 (Makes 2 guys?)
Life = Each Level +75life
Damage = Each Level +6dmg
Armor = +1 each lvl (lvl1 = 1)
Attack Speed = 1.6

There, hope this works
 
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