- Joined
- Jun 24, 2004
- Messages
- 42
Some of you probably remember my old map, DBZ Supreme RPG. The map that started the whole DBZ model revolution that caused almost ALL of the current DBZ maps (DBZ Tribute included) to take their shot at custom models, abilities, etc...
Well I'm working on another map, Hostile Takeover. Its an AOS style map based around Mechs, and I've just started working on the models. None of these are skinned yet, and I'm not the greatest at animating but I'll post my progress here, as well as on my forum.
1st Model, Heavy Mech (Possibly Medium Mech.. depends):
Started out with the Torso. Very basic, very low Polys.
Then I added an arm and hand (which is actually a cannon).
Then I copied/mirrored the new arm and hand to finish off the top half of the Mech.
At this point, its JUST 150 triangles, and about 45 minutes worth of time involved. Should take me less than 2 hours to finish the entire model (no skinning, yet).
And here I am working on the legs.
And I'm test fitting the legs and getting ready for the feet.
And the finished product.
310 Triangles, less than 2 hours total. Not sure whether I'll try to animate/skin him first or start on another mech. I'm MUCH better at the modelling part. Skinning takes a while especially on something like this, and I SUCK at animating, so we'll see how that goes.
Well I'm working on another map, Hostile Takeover. Its an AOS style map based around Mechs, and I've just started working on the models. None of these are skinned yet, and I'm not the greatest at animating but I'll post my progress here, as well as on my forum.
1st Model, Heavy Mech (Possibly Medium Mech.. depends):
Started out with the Torso. Very basic, very low Polys.
Then I added an arm and hand (which is actually a cannon).
Then I copied/mirrored the new arm and hand to finish off the top half of the Mech.
At this point, its JUST 150 triangles, and about 45 minutes worth of time involved. Should take me less than 2 hours to finish the entire model (no skinning, yet).
And here I am working on the legs.
And I'm test fitting the legs and getting ready for the feet.
And the finished product.
310 Triangles, less than 2 hours total. Not sure whether I'll try to animate/skin him first or start on another mech. I'm MUCH better at the modelling part. Skinning takes a while especially on something like this, and I SUCK at animating, so we'll see how that goes.
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