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Azeroth Wars: Strategy Evolved Created by Darklycan51 and MeDiaN
Map Info:
The map Azeroth Wars holds a legacy in strategy maps of warcraft 3 for being one if not the only competitively and constantly played massive real time strategy map in warcraft 3.
Features:
Azeroth Wars Strategy Evolved reinvents what Azeroth Wars is by changing multiple formulas, adding new commands and changing various mechanics, without even considering the huge improvements in terrain and unit uniqueness.
Change Log:
Credits:
Special Thanks to previous editors:
Augur
Avrion
Eagleman
Railen
Thurr (didn't use his version but took some ideas from it before he quit map making).
Models/Skins:
Happytauren
Deolrin
Morbent (<3)
Darkganon_Rper
Luka_Blight
Mr.Goblin (<3)
my_ass_says
General Frank
MarioMCP
Rui
xXSqualorXx
Fluff
Viper599
Bloody_Demise
Jman5
Hksaru
Alleluia
Lunarakinra
Djisa
Headmaster
And others, for help ranging from balance tests, triggering help, resource providing, discussion, etc.
Author's notes:
This is an official version continued from the last official map until now (Azeroth Wars: Legacy Reborn 1.67b)
Saved for future, also wanted to note:
The changelog uploaded here is only the changelog from the last version i edited, the beta changelog was gigantic (but it's beta so it doesn't matter).
I am a big fan of all Azeroth Wars games (LR, Strategy Envolved, etc..) and you should make a screenshot for the Twisting Nether in your map, its amazing.
Circles of power are the income of the map. Many huge strategy maps use this feature called control points in where if you control it, you get income every few seconds/minutes
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