Moderator
M
Moderator
13:59, 16th Jun 2008
Septimus:
Bad Point
[-] Terrain too plain
[-] Terrain seem weird (Especially the dirt area) since I notice most of the dirt area look too smooth
[-] Seem like almost no effort had been given to create this map
[-] Position of those creep seem awful (Should put those creep guarding a gold mine or their base (Something like tent))
[-] Position of Player 4 (Purple) base ain't that good, creep at the opposite of the gold mine (Infernal Juggernaut) would attack worker that harvesting lumber from it.
[-] Amount of tree seem to be too less.
[-] Amount of gold seem to be too less.
Overall - 1/5
Rejected
Comment : More effort should be put especially when it comes to melee map. Making melee map is the most easiest compare to other map type, but to get a good rating/support require a good work in terraining, position of creep and many other else concept should be consider.
Septimus:
Bad Point
[-] Terrain too plain
[-] Terrain seem weird (Especially the dirt area) since I notice most of the dirt area look too smooth
[-] Seem like almost no effort had been given to create this map
[-] Position of those creep seem awful (Should put those creep guarding a gold mine or their base (Something like tent))
[-] Position of Player 4 (Purple) base ain't that good, creep at the opposite of the gold mine (Infernal Juggernaut) would attack worker that harvesting lumber from it.
[-] Amount of tree seem to be too less.
[-] Amount of gold seem to be too less.
Overall - 1/5
Rejected
Comment : More effort should be put especially when it comes to melee map. Making melee map is the most easiest compare to other map type, but to get a good rating/support require a good work in terraining, position of creep and many other else concept should be consider.