Moderator
M
Moderator
19:34, 3rd Aug 2010
ap0calypse: Approved
ap0calypse: Approved
(13 ratings)
I dont understand the green boxes thing.
[media=youtube]oxWLxUHmIS8[/media]
ah thanks, thats a nice feature.
Game looks really good. However it still requires fixes. I hope you will release new version soon.
And these green/purple boxes are just fails. If you imported model wrong etc.
Yes, thats why you choose the race before the game starts, while you still are in the "lobby".Little details with the "nothing". The player who would get the "no units" would have the night elf hud. (considering that for predator you have orc, alien is undead, and marines are human).
Really?You managed to kill one?That would indeed be a problem.If say... 5 Ravagers jump on a Atmo, it dies before changing factions.
If thought about, its a bug, but im not sure if i should change it, since they're so strong against light armoured groups of units.-Blaziers/Blazers w/e they're called, should be able to damage buildings with their flames..
A capacity for the Queen should also be made because it's annoying if one dies the person can just keep making another Queen after the other dies and prolongue an already lost game. you should add a command for Carriers like, -carry on/off. And that Drones/Runners should'nt just take the eggs randomly and place them around unless you order them to.
Humans are WEAK and I mean weak in the beggining, any Predator/Alien player can rush them and they die easily. You should make the Gunship have an auto-attack versus enemy units, and make the humans more maneuverable in the early phase of the game. I played against my friend and he had 12 Hunters before I had 5 Infantry units and two Atmos.
Edit : Since there are too many bugs, glitches and so on, I cannot fully review this map, but I can name the problems the map is currently facing :
- Aliens : If the Queen attacks anything before laying eggs, any of the spawned units (Facehuggers and so on) will be pushed to the side, much like the ability to knock-back units (Queen) ... has a pretty large AoE and happened frequently.
- Predators : when self-upgrade as predator, you practically lose your gold or "pride points" (whatever they are) because by clicking on these upgrades, the icon disappears and no visible change occurs. Predator that has the ability to ignite units (flame thrower) can't damage buildings and so forth.
- Marines... just seem like Alien food. No comment.
?"and so forth"
Attacking anything with the queen beforehand, does not trigger the pushback bug.It can also happen as marine or predator.And i've only gotten this bug on single player, can you confirm this?Its the bug i've had much problems with, it could be solved with the new version, but im not betting to much on it.
Im a little confused about the self-upgrade as predators, since...all nearly all units have this feature.Marines do, even aliens have it too.When you click it, it costs points and it is upgraded; with effect.What upgrade had no effect?Brawlers do critical on upgrade + movementspeed.Hunters selfdetruct on death, spearmasters damage return and block, discmasters faster attackspeed etc.
I know the bug with the blazer, i might not change it, since it seems beneficial for balancing its overpoweredness.
?
It seems some of you have problems with marines, i was actually concerned that they were overpowered.
When playing against aliens, its absolute crucial you do not use "move" but "attack-move" they will then auto attack anything in their path (facehuggers).
Minigunners are also the unit of choice, as it does auto target(triggered) and kill facehuggers with its fast attackspeed.
When dealing with nests or larger enemy groups, get some flamethrowers at the front, they wear masks, making them unable to get facehugged, while they deal aoe dmg which burns all the small facehuggers.
Those are the tips i have against alien.
Again, i invite anyone on a game to demonstrate^^.
Read my map development thread for such additional info.
EDIT:
The purge ability you mentioned is the ability the skull taking is based on, and triggered by.The "ripping" itself.
you are right, i will add this to them.Some units have, but im afraid not all.~ When upgraded, the unit or unit groups that benefit from the upgrade should have a "passive" or "active" icon in its "repertory". Ex : I upgrade -Self-Destruct- when my Hunter dies, passive icon appears telling me "When this unit dies, it will deal -X- damage in a *insert number here* AoE" ...and so forth. This is all I can say for now. Please consider these lines.
Thank you for the feedback,
i've changed quite abit in the balance now, but i didnt want to change it to much at once, but rather do some weak changes that works towards a goal, instead of going back and forthward all the time.
You're right, i guess ill start my epic scaled answer here then.^^I've just realised my post is catching epic-proportions and I don't want to sound overly-enthusiastic about a potentially great map with enough room for improvemnt, so...I'll just stop here.
i've got major problems with that aswell, i've actually changed it back and forth several times in the past before i accepted the current.Predators' projectile animation (and I'm not being specific, but they're all an eye-sore) ....and the Hunter shoots -Frost Novas- , what's up with that ? (I don't see why the models have those awesome "snipe-lazors" if their attack animations have nothing to do with it. Maybe actually make the Hunter fire rocket-type projectiles, to stick to the movie concept of the Predator itself ?)
Blazzer" attack animation : Does he really need the -finger of death- animation?
Why not a simple, aesthetic stream of flames ?...
I'd then walk into a passive group of marines and let them selfdestruct.The difference is that, before the player got warned that somewhere on the map he is attacked, and when checking he sees that hes killing hunters and can react.With it being triggered he just know his army has died, its to overpowered.I feel like the self-destruct ability should be triggered at will too , with a 3 second delay, for example (while still keeping the "blow up after death" passive)
Aliens : would just rule if they could cannibalise each other or eat another (dead) unit. This ability would destroy the corpse gradually and regenerate the alien's hp , mana, or both. This could also be useful when removing unwanted corpses so nearby "facehuggers" won't automatically jump on the nearest target
Then , of course, if aliens are such "night lovers" , you could customize the night-elf ability to go into a stealth mode when not moving at night, with a fade-in, fade-out effect / delay. (This would be well complemented by a "pounce" ability that would brake stealth and attack the nearest enemy in a radius, but you be the judge)
n addition, a "Head-bite" or Tail-strike ability would be welcomed as well!
Suggestions : Head-bite - When an enemy is at "X" hp (I'd say 100) health-points or lower, the target is instantly killed and the alien regenerates "X" health points (I'd say 25 or so). This can be an active skill or auto / passive one, depending on user prefferance.
Tail-Strike (passive) : The alien has a "X" % chance to penetrate / strike the target with its tail and ( here, you can go wild) do extra bonus damage / stun the opponent for "X" seconds / damage and slow attack speed / etc.
Also : Could it be possible to create a device, either an upgrade or a destructable unit / structure that can sense aliens' and predators' movements in the fog of war from a set distance ? (as seen in the movie, blinking white dots that change frequency the closer the target gets. The "beacon" effect is what I'm interested in)
* This would add a feeling of adrenaline to the human side and make the game more dynamic.
try version 1.52-1.59 on epicwar, these versions actually had exactly what you want.Oh, while I'm ranting : visuals keep the game appealing and all, but I'd appreciate it if you could actually import some alien sounds to make the game more atmospheric. (I don't think you need examples as to what I mean. You know, basic alien sounds, when they're either hit, injured, dying, those kind of things. And don't freak out about the over-all file-size of the map, they'll barely be noticeable. You might also like to add specific taunts to the other races as well)
rocket-type projectiles?Im sure it was more towards plasma, which i tried to make with ice typed spells.
Well, if you watch a youtube video of ps2 AvP Extinction, you'll notice that the Blazer shoots a laser that sets everything on fire.He doesn't actually shoot fire, its a laser.I thought about making it another colour when upgraded...like blue..
I'd then walk into a passive group of marines and let them selfdestruct.The difference is that, before the player got warned that somewhere on the map he is attacked, and when checking he sees that hes killing hunters and can react.With it being triggered he just know his army has died, its to overpowered.
A great idea at first, but i realise that it would destroy the way aliens function, i want to make hiveweb as important for the aliens as i can, which is also hard enough.If they regenerate in another way aswell...no, it woudlnt fit so well.
It's a good idea.But every unit?Im afraid it would be to overpowered.Hmm, i guess when its night and they ALSO are standing on hiveweb, it would be fine.
Ill try to see if i can trigger that.
The problem with these abilities is, they just sound nice, while in real life, they are just more damage.Maybe with a bit extra animation, but else, its nothing new.
But....with that said, i'd like headbite, extra damage when attacking from behind.
Yeah, that would be nice, but which unit?It's always hard to figure out.Maybe drone, runners, praetorians and predaliens.
Warriors have aoe and do also inflicht aoe acid damage when they die, would'nt fit.
Also, it sounds a bit like hero abilities, and im considering to add heroes at some point, but only if it ever should feel balanced, since balancing with heroes also is so much harder.
Hmm yeah, the original game actually had that.Predators had something similar with heat detection and units that got attacked by some aliens had spores along with them for a while, showing where the were...i might add this.
try version 1.52-1.59 on epicwar, these versions actually had exactly what you want.
But the big problem with those type of files were, that it was global.Always.You cant change it and make it local, i looked through forums for long.
Also sometimes in some versions, they kept on to stop working sometimes.
Right now, i have only 3 sounds, which a global.Rebirth of a new queen, building a hivetunnel and when selfdestruct activates.But the rest of sounds, i just couldnt let them be global, it was hardcore annoying, everyone appreciated them gone.
It's either a language barrier, or I'm a bit slow tonight, since I don't really understand the quote above. Eventually explain it to me a little clearer via a P.M. , would you? Thanks.
Why do you always miss the big picture ?! T_T - I'm not an ability junky, but I like the practicality of choosing if I want my facehuggers to become ordinary drones, pred-aliens, etc. - Without this, out of a whole control of facehuggers, I'd probably be left with 4, maybe 5 to morph in soldiers or anything else, just by walking through a creep-filled field. But yeah, maybe this isn't necessary.
- Jesus Christ! - I clearly stated at the end of my post that it's up to you if you'd want to apply any of my suggestions, and if so, to the units or unit groups YOU think would be wise! ; So it's okay for a predator to become invizible at ANY given time,be it night or day (as long as it has enough mana) , but Aliens don't have the luxury of being cloaked (though they're motionless and at night) even in specific conditions ? ...wow...don't know what to say to that...
Because it sounds flashy, but just is upgradeable damage.Like there allready is.I admit that headbite and tail attack would be good names for upgradable damage.Why aren't you keeping an open mind ? ... Pred-aliens have the upgradable ability to regenerate half of the damage they deal, this costs 750 gold if I'm not mistaken... why would my idea be "just more damage" ? '_' ... making a unit or units more versatile isn't in any way a bad idea. Think of it this way : make the ability COST, as an upgrade for one aline-type or more. Want an ability? BUY IT! This would keep the game balanced and have a higher-replay value. What do you think ?
The problem didn't arise when people fought, but when they fought with neutral creeps etc.You knew what your enemy did and it became confusing.I have to agree, most people would be pissed to hear some sounds loop over and over again... but I didn't say add 100 custom unit sounds or anything. Hell, I'd love to know when there's any action going on, and an alien scream or a predator growl would be a great sound that there's something happening on the map! - gets my blood "pumped up"
Yes, thats why you choose the race before the game starts, while you still are in the "lobby".
I think the young predqueen is not rly defensive as it also supports a very offensive gameplay