• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

AvP Extinction 2 v 1.72b

Aliens vs. Predator Extinction 2
-Bratcipheo

Introduction:

"On a cold, distant planet, the war against extinction is on and your command skills will determine its outcome.
Control an Alien hive, direct a Predator clan, or lead an elite squad
of Colonial Marines and fight for the survival of your race."


Here is much more info about the game
with screenshots, strategy's and tips:
Here for more info's

Game style:
The game is very focused on competitive play and strategy, giving the player control of a lot of different unit types, each fitting another role and strategy, with counters for each unit.
You will battle for control of the few Atmo's placed around the map, being the source of income in some way or another, each race has it's weaknesses and strengths, it's up to the player to use those efficiently.
Up to four players can play against each other in either FFA or 2v2; there will only be 1v1 in the tournament though.
Unlike other maps, you don't choose your race once the game has started, but already when you've entered.
Undead – Aliens, Orc – Predator, Human – Marines; while nightelfs are nothing.

Marines:
The Marines are the race with the most firepower, dealing enormous damage in seconds.
Unfortunately they are also the slowest and have the fewest hit points and armor of the three races, making them incredible weak to ambushes and close range attacks. This makes the Marines an extremely defensive race, they can build barricades, sentry guns and resource producing generators, can teleport to atmos under their control, defending is their best tactic to survive.
Marines see far at day, but have limited vision at night, their unit supply limit is at 25.

Predator:
The Predators have the most hit points and versatility out of the races, since each predator can cloak and heal itself when having enough energy, each unit is more like an army itself. They have close range and long ranged units at their disposal and with their speed they exceed in hit and run tactics, the race that is always on the move and fights for honor, to kill the ultimate prey. They have medium vision at day, as well as at night because of their vision technology. Their supply limit is at 16 only, giving predators few, but very strong units.

Aliens:
The Aliens are a fierce organic race that fight in huge numbers for total domination, their queen being the head of the hive, constantly lays eggs that require organic hosts to evolve. They adapt incredible fast to their surroundings, creating tunnels and hiveweb that gives vision and nourishment. They've got the fastest units out of the races and can produce some of toughest creatures in the game, their blood is made of acid, damaging their foes when dying. The more they fight, the more DNA variation they receive and the stronger they get, each killed enemy is a potential host for a new alien; making them an extremely aggressive race and is played very offensively.
Their vision at night is very good, but limited at day, nearly every unit needs to get close to inflict any damage and most units are rather easily killed from afar; but they have the highest supply limit at 45 out of the races.



Changelog AvP Extinction v1.72b

-Fixed major bug


Changelog AvP Extinction v1.72
-----------------General---------------
-fixed bugs
-The rock at the ramp has gotten hp reduced from 6000 to 2000.
-All units give back 'build cost' when dying, from 20% to 30% more, making it
easier to rebuild armies and focus more on battles.
(exceptions are the hybrid aliens, which give points accordingly to the number of
atmo's controlled)
-Atmo Energy regeneration reduced by 30%, while maximum mana increased by 25%
and made the shield activation cost 200 mana and last 15 sec.
-Removed 'berserk' icon in the unit status.
-Added more upgrade and ability descriptions.
-Raw and Acid/fire damage still deals 150% damage to their prefered armor type, but
deal less to the other type, now 70% only, down from 75%.
-Atmo and Shrine mana regeneration aura removed permanently.All units do now
regenerate mana by themselfs.Units do also only spawn with 50% full mana, not 100%
anymore.


------------------Aliens----------------
-Remade the alien income system yet again, which means that aliens get less points
than before when having few atmos, but more points when controling more atmos.But
generally speaking, they're getting less than before.
-Drone close-range damage increased by 2.
-Praetorian damage increased with 25% and decreased attackspeed with 25%.
-Added sound to the drones headbite ability, whenever a headbite accurs.
-The warrior and predalien have both gotten their armor reduced by 1, but increased
the armor gain in their upgrade accordingly (by 1), making them more dependant on
the 'genome' upgrade than before.
-Carrier 'unlock' cost increased from 500 to 550.
-Reduced Queen in size.

----------------Predators-------------
-Brawler damage increased by 2.
-Added cloak detection for the Shrine.
-Vanguard does also kill targets permanently.
-Discmasters "Nano-edge upgrade" requires an Altar now.

-----------------Marines---------------
-Added upgrade discription for infantry, once they've been upgraded.
-CommTech's 'create baricade' ability has 50% mana cost reduction, from 50 to 25
mana.
-CommTech's 'Aurora control' ability does now slow the target longer than before, from
4 sec. to 10 sec. and from 40% slow to 60% slow.
-Removed the 'fusion generator' from marines.
-Introduced a new income system for marines.They'll receive points when attacking
the neutral camps and activating one of the four devices in these camps.The more
atmo's you control, the more points you receive when activating them.
-CommTech teleport ability cost is increased from 100 points to 150 points.



Changelog AvP Extinction v1.71
-----------------General---------------
-fixed bugs
-Increased neutral explosives aoe size by 100%, it's easier to use now.
-Atmo's have increased hp and have gotten the "Energy shield" ability.They regenerate
energy passively, which can be used for protection when activated.The more energy
stored, the longer it will protect against attacks.
-Added alot of upgrade ability discriptions.
-The third Atmo which is located between the base spawns in the animal field, does
now have weak neutrals as protection.
-Keep in mind that Marines, Queens, Ravagers, Shrines, Predguns and now also
Blazers do not create comatose units, but kill their targets permanently.There are no
corpse to impregnate or skulls to retrieve, so use these units wisely.

------------------Aliens----------------
-Most aliens can now hide and become invisible on hiveweb at night, blending in with
their surroundings.
(Exceptions:Queen, Ravager, normal facehugger, chestburster and Eggs)
-Close ranged drone damage decreased by 2, but added the "headbite" upgrade,
which deals 150% extra damage when attacking a unit from the back.Does only work
on organic units, aswell as adding +1 armor in the upgrade.
-Predaliens got the ability "Tough armor" when upgraded with "predalien genome", it
blocks everything above 50 damage, which means it cannot receive a blow higher than
50 damage.
-Warriors can now move while underground, enabling them to sneak underneath their
prey take them offguard.'Vanish' requires the 'warrior genome' upgrade.
-Hive node cost increased from 40 to 50, building time increased from 12 to 15 sec.
-Hive cyste cost increased from 350 to 450.
-Praetorians cannot detect invisible units anymore.
-Carrier damage and aoe slightly increased.
-Carrier has now also acid damage, inflicts 150% damage to light armored units and
75% damage to heavy armored units.
-Warrior and predalien "genome" upgrades cost increased from 700 to 750.
-Runner fire acid explosion has a new animation.
-Hivehole tunneling time increased from 8 to 9 sec.
-Trinary paracitism(3) upgrade for Drones and runners require a hive cyste now.
-Cystic spitting drone ability does require a hive cyste to work.
-Ranged drone attack range decreased from 700 to 650.

----------------Predators-------------
-The Blazer upgrade now has a blue laser animation and lasts twice as long.
-Hunter damage increased by 2.Hunters also have a new missile animation.
-Brawler armor increased from 4 to 5 and damage increased by 1.
-Spearmaster increased Hp from 450 to 500.
-Brawlers and Spearmasters have an increased chance of 95% to kill a facehugger in
mid air, instead of 90%.
-Ancients Bleeder blade buffed, instead of 4 dmg per sec. for 1 min. it is 7 dmg per
sec. for 35 sec.Also slows target for 25%.
-Predgun has stronger splash damage and splash animation.
-Hunter's "self destruct" upgrade requires an Obelisk now.
-Decreased the amount of points predators gain from alien skulls.
-Blazer decreased Hp from 800 to 650, but increased damage from 110 aoe dmg per
sec. to 140 instead.It burns through resillience.
-Hydra has been reworked:Unupgraded it now deals 22 damage per attack, 5 targets at
a time.Upgraded 9 targets.With long range and fast attackspeed, it will kill countless
masses of enemies, it's weakness are few strong units with ressilience.

-----------------Marines---------------
-Sentry gun supply cost increased from 1 to 2, but added the aura "sentry protection"
which aids every nearby marine with 1 additional armor.
-CommTech has an increased attack range by 150.
-CommTech's 'Aurora control' also gives CommTech's +50 hp in addition.
-Infantry's grenade launcher aoe decreased from 140 to 130.Damage reduced from 35 to
15.
-Smartgunner attack range increased from 900 to 1000.
-Smartgunners 'dirty smartgun' upgrade buffed, instead of 4 dmg per sec. for 1 min. it
is 9 dmg per sec. for 30 sec.
-Synthetic cost increased from 225 to 250, has increased hp regeneration and +1 more
armor.
-Synthetic Motion tracker has decreased range detection from 1000 to 500.The sentry
gun still has 1000 range cloak detection.
-Infantry's 'heavy assault kit' upgrade requires a communication center now.
-Snipers flare range decreased from 4000 to 3000 and cd increased by 5 sec.


Changelog AvP Extinction v1.70
-----------------General---------------
-fixed bugs
-Buildings have 30% increased hp.

------------------Aliens----------------
-The eggsack will now produce 3 eggs simultaneously in the beginning,
giving aliens a better start.
-Runner damage reduced by 1.
-Drone damage increased by 2.
-Warrior onslaught genome cost increased from 450 to 750.
-Warrior and Predalien upgrades do now require the
warrior and predalien genome "unlocking" upgrade first.
-Queen evolve cost increased from 300 to 400.

----------------Predators-------------
-Ancient upgrade cost decreased from 800 to 750.
-Hydra single target damage increased by 5.

-----------------Marines---------------
-Income via generators decreased by 20%.
-Marines start with 400 gold, instead of 550.
-Sniper upgrade cost increased from 600 to 750.
-Sniper hidden cooldown increased with 15 sec.
The increased movementspeed while hidden is also
decreased from 50% to 40%.
-Sentry tower hp increased by 100 and regeneration increased.




Changelog AvP Extinction v1.69
-----------------General---------------
-fixed some bugs
-reduced filesize.
-Left side of the map can now in addition to activate
water (against cloaked predators) also cut the power
instead, which means darkness.Big advantage for
aliens, and disadvantage for Marines.
-Marines and ranged predators now have a slower
turn rate, while some of the smaller aliens have
gotten a faster, which exposes marines etc. to
attacks from the behind.
------------------Aliens----------------
-Carrier has splash damage now.
-Queen does not stun anymore, but does still pushback.
-Runner virulence lvl 1 reduced slow.
-Runner dmg decreased by 10%, attackspeed increased by 10%.
-Drone armor increased from 2 to 3.Damage is also
slightly reduced.

----------------Predators-------------
-Predgun 15% faster attackspeed
-Hydra armor type changed from Light to Heavy
armor.
-----------------Marines---------------
-Synthetics can now steal energy from other units,
when upgraded.This is good against predators,
especially against the upgraded Vanguard, as he
relies on energy to hold up his shield.
Have fun

-Bratcipheo

Keywords:
Alien vs. Predator extinction aliens strategy race strategic marines avp
Contents

AvP Extinction 2 v 1.72b (Map)

Reviews
19:34, 3rd Aug 2010 ap0calypse: Approved
Level 1
Joined
Nov 5, 2019
Messages
3
I am not really going to be claiming ownership, In fact that is why I am not playing reforged. I was wondering how I can get this map to open in the Map Editor, so I can make my own additions in an older version of Warcraft 3. Would you mind letting this old Warcraft 3 fan have some fun with your map?
 
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