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Avatar MMORPG before the great fire war

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Avatar MMORPG

Features

o:-Choose from four bender types, Earth, Fire, Air, Water
o:-Travel through 4 vast nations fighting pirates, money hungering warlords and strange beasts in the wild.
o:-Buy a flying mount; Flying Bison (air) and a Dragon (fire).
o:- Unlock secrets of your nation's bending arts like Blood Bending(water), Metal Bending(earth), Lightning Bending and Blue Fire (fire), Gliding (air)
o:-Earn money by capturing rare animals and selling them to zoos, doing mercenairy work, fighting in a wrestling match, fishing, hunting, cooking, playing games and much more.
o:- Duel the other players in the fire nation Dueling arena
o:- This will use the most efficient saving system i can find
o:- This will be updated as often as possible after completion


Terraining:- The map will be epic sized and will have sections for the air(smallest), water, fire and earth (largest) nation areas.

The air nomads travel the world so the only dedicated areas will be the eastern and western temples(these temples are exclusivly female and you character will be female). There will be camps with air nation monks scattered through out the world. the only enemies are weak beasts and spirits/elementals.

The Water Nation will contain the largest fishing areas and will have many ice caverns which will usually contain strange animals or even lost tresures. The foggy swamp will be a small section in the middle of the earth nation. The main types of enemies will be beasts(including epics) and spirits/elementals.

The earth nation will contain three cities and six towns as well as grass lands and a few patches of forrests. The cities will be the main focus of the earth nation, the main enemies will be bandits, elementals and a few epic beasts.

The fire nation will have two cities and one starting village, the main terrain will be rocky and will have spirits/elementals, a few beasts(including epics).

Bending Skills

Air

Scroll 1 (Basics)
o Air shield ( invulnerable for 7 sec)
o Wirlwind (Raises unit into air for 6 seconds a unit cannot be attacked whilst in the air)
o Sprint (increases speed >passive<)
o Air Blast (basic damage dealing spell with knockback)

Scroll 2 (Intermediate)
o Wind Nova (knockbacks enemies and deals damage)
o Cyclone (Raises unit into air for 15 seconds a unit cannot be attacked whilst in the air)
o Agility (increases dodging >passive<)
o Gale Force (Damge dealing spell + knockback)
o Light Headed (decreases a units attack and attack speed by half for 15 secondsHeroes and Bosses for 5 seconds)

Scroll 3 (Master)
o Air Mastery (increases attack, dodge, speed and mana + regen >Passive<)
o Vacuum (instant kill doesnt effect bosses or heroes)
o Explosive Pressure (high damage knockback nova)
o Wind Tunnel (Linear blast, knock back)
o Air Blades (Slashes any units in front of the Bender)
o Up Draft (Sends unit flying in the air, when it comes back down it has damage delt to it)


Fire

Scroll 1 (Basic)
o Flash (disables units around from attacking)
o Burn (DoT spell)
o Smolder (Immolation spell)
o Cinder (Ranged damage spell)

Scroll 2 (Intermediate)
o Dancing Dragon (DoT Spell)
o Blaze (Immolation spell)
o Roaring Flame (Ranged Damage spell)
o Breath of Fire (stops all frozen buffs and deals damage in a line)
o Inner Fire (Increases attack of all offensive spells >Passive<)

Scroll 3 (Master)
o Balrog's Whip (High Damage Spell)
o Fire Wall (linear Damage Spell)
o Fire Mastery (increases attack, attack speed and mana + mana regen >Passive<)
o Fire Disk (ranged damage spell)
o Fire Tornado (creates a tornado of fire, burning anything in its path, lasts 25 seconds)
o Molten Smash (a ball of magma that goes in a line dealing damage and knocking back anything in its path)


Water

Scroll 1 (Basic)
o Ice bolt (basic attack, cold DoT
[Breath of Fire cancels this])
o Hydro Slash (Basic attack)
o Ice Shield (like lightning shield but makes any one who touches it gets cold DoT
[Breath of Fire cancels this])
o Heal (just your average healing spell)

Scroll 2 (Intermediate)
o Water whip (Basic attack with higher damage)
o Razor wave (Basic attack with splash)
o Advance heal (self explanitory)
o Frost Nova (a nova spell with DoT cold damage
[Breath of Fire cancels this])
o Sub Zero(freezes one unit for 60 seconds
[Breath of Fire doesn't cancel this] a unit cannot be attacked whilst frozen])

Scroll 3 (Intermediate)
o Master Healing (self explanatory)
o Water Mastery (higher damage delt and higher mana + mana regen, all attacks now have a
Breath of Fire cancable cold slow added, lasts for 2 seconds. >Passive<)
o Absolute Zero (freezes all units within the target circle for 90 seconds
[Breath of Fire doesn't cancel this] a unit cannot be attacked whilst frozen)
o Octopus Strike (strikes 8 enemies)
o Ice Monsoon (a powerful blizzard ability with cold DoT
[Breath of Fire cancels this])
o Ice Fortress (advanced ice shield spell)


Earth

Scroll 1 (Beginner)
o Throw Rock (Basic ranged attack .5 second of stun units and heroes/bosses
o Stomp (Thunder Clap ability with 1 second of stun)
o Crystal Blade (Close range attack)
o Earth Armour (Increases armour by 1.5 >Passive<)

Scroll 2 (Intermediate)
o Hurl Bolder (Ranged attack with 1.5 seconds of stun for units 1 second for heroes and bosses)
o Smash Ground (Thunder Clap ability with 2 second stun)
o Granite Fists (Improve attack for 60 seconds)
o Quartz Armour (Improve armour for 60 seconds)
o Diamond Blade (Takes half the units existing life)

Scroll 3 (Master)
o Earth Mastery (improve armour, attack and mana + mana regen, adds 1 second stun to attacks >Passive<)
o Earth Quake (Linear damage spell, stuns for 3 seconds)
o Quick Sand (immobilises a unit for 15 seconds Immoblilises heroes and bosses for 5 seconds )
o Diamond Armour (improve armour for 120 seconds)
o Hurl Diamond Bolder (Splash ranged attack with 2 seconds of stun for units and 1 second for bosses and heroes)
o Earth Wave (Wave attack with universal 5 second stun)
 
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