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Avatar 0.59

Submitted by Dj0z
This bundle is marked as approved. It works and satisfies the submission rules.


[​IMG]


James Cameron's A V A T A R,
the warcraft 3 map, by Dj0z.


This map reuses the universe from the movie and the Xbox360 game, to make something unique.
Some things may vary from the original movie/game, for the sake of gameplay and/or technical reasons.
Only the introduction is predefined, how it ends will depend on how good you fight.


Story
(/!\ SPOILERS WARNING)

Reveal

Pandora: In the Alpha Centauri star system, a moon called Pandora is home to an overscaled flora, fauna, and the Na'vi people.
They're a race of sentient, civilized humanoids, way less technologically advanced than humans. The fact that they live in constant harmony with nature probably kept them away from this need.

Eywa is Pandora incarnate. The Na'vi believe that Eywa's actions keep all life on Pandora in a perfect equilibrium.

R.D.A.: The human R.D.A. (Resources Development Administration) has sent a large deployment on this planet to gather the precious room-temperature supraconductor mineral called Unobtanium. It's the key to solve the energy crisis that mankind found itself in.
Because of the extremely dangerous nature of the pandorian environment, operations are under heavy military protection.

Avatar: Planning to use diplomacy in order to obtain peaceful cooperation from the Na'vi, the R.D.A. has genetically engineered hybrids of Human and Na'vi races, called the Avatars. Their external appearance is mostly Na'vi.






Roles
Gameplay changes COMPLETELY from one role to another. Play as:

  • One of the four Human R.D.A. Corporations (Corps):
    Benefiting from their advanced technology, the Corps can build large and heavily defended bases providing protection from the deadly environment of Pandora.

    By using their different types of factories and their spaceships, they are able to build up powerful forces with world-shattering firepower.

    They apply organized military strategies, so their soldiers, mechas, vehicles, aircrafts, but also stationary weaponry and long-range artillery can eliminate any opposition, including Eywa itself.

    screenshots

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  • One of the four Avatars:
    Taking advantage of both their human and na'vi advantages, the Avatars follow their instincts to guide them on Pandora.

    Making use of plants, animals, and everything they can find including human weapons, they train their survival skills to the level where this hostile planet becomes a paradise for them.

    Gathering forces from the whole environment, including the Na'vi, they eventually unite the planet in the righteous war against the human invader.

    screenshots

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  • Eywa, the omnipresent overmind of the planet:
    A true living entity worshipped as a deity by the Na'vi protects Pandora.

    As the reckless Corps pillage, kill, and destroy, Eywa gets stronger and uses its planetary powers to stop them, before everything is ruined forever.

    screenshots

    [​IMG]
    [​IMG]
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Features

  • A ton of carefully selected and exploited imports (models, icons, music etc...) provide an astounding gaming experience.

  • Alot of custom systems using vJASS, JASS, hashtables and GUI:
>>>Examples + VIDEOS<<<

  • Units have alot of custom abilities and effects.

  • Advanced unit-item interactions:
    -Some units will drop their weapon (e.g. Flamethrower for Firebats) upon death, or when Disarmed by a special action;
    -You can pick up items on the ground to use them directly (like Avatars using dropped Rocket Launchers) or to change job (like Workers becoming Privates by grabbing SubMachineGuns);

    -You can mass-train workers into soldiers instantly in two clicks, with whatever type of weapon you want;
    -Soldiers can drop their weapons to become Workers, if you want to repair/build something for example;


  • Inventory systems:
    -The items a unit can use are restricted by the unit's type;
    -A unit cannot have weird amounts of some items, depending on where they are held: for example an Avatar has 2 hands, so it cannot have 2 lances + 1 shield at once.


  • Exclusive custom projectile system for many units:
    -For example: 30mm Autocannon users can miss depending on distance to target, and in that case their bullets can deal collateral damage.
    -Projectiles like bullets can also Ministun certain types of enemies, and score Headshots on independent types of enemies.
    -Projectiles like Missiles can knockback enemies where they land, deal mixed damage (siege + molecular, at once), etc...
    http://www.youtube.com/watch?v=54T2SdTwZh8&feature=related
    -Some units can shoot multiple individual projectiles at once, not based off warcraft's lame multishot ability, not 1 projectile with a model that looks like multiple projectiles either.
    For example, a Scorpion assault copter shooting two 30mm bullets plus two micromissiles, all behaving differently, yet all shot at the same time.


  • Riding System:
    -You can make your Avatar mount an Animal. it will carry your Avatar around but they remain separate units able to perform actions individually.
    For example while your ridden Toruk unit is chasing an aircraft, you can attack something else with your hero Avatar by throwing glaives, you can use your items, Persuade a unit, as if you were on the ground.


  • Custom Dollars (gold) and materials (wood) gathering systems:
    -Build metal extractors for materials, then forget about them, they'll keep providing you with materials while you focus on the action. You can also space-drop some from your I.S.V. spaceship (more info about this abit below).
    -Dollars (gold) is mainly obtained by exploiting Unobtanium Deposits not very fast with some workers, or dramatically faster when you manufacture dedicated vehicles that can just rip it off the ground and deliver it directly. You can also use space drops for this resource.


  • Quests for both sides, especially for Avatars, who have an RPG gameplay.


  • Mecha system (A.M.P. suits): Put your human soldiers and heroes in robots.
    Each type of foot unit gets its own corresponding type of AMP (a Firebat will get a robot with a flamethrower, a Rocket Trooper will get another type of robot, that shoots rockets, etc...)
    http://www.youtube.com/watch?v=HxHALhs217Y


  • Spaceship drops system: obtain more personnel or resources from your I.S.V. very fast, anywhere you or any ally have built a Space Pad at.
    http://www.youtube.com/watch?v=5d48u3bpmfo



  • Custom camera system:
    -Use any zoom from "almost touching the ground" to "orbital height", abit like in Supreme Commander the actual game (except units don't become just colored icons).
    -Rotate the camera in all 4 cardinal directions fast and easily by just hitting keyboard shortcuts (toggleable).


  • Avatars special stats:
    -Understanding of Flora/Fauna/Na'vi/Humans: Obtained via killing, using Discover/Interact or performing special actions, they unlock new possibilites in their respective domains.
    For example you can play an Avatar focusing on harassing Humans. You'll increase your Understanding in that domain by doing so, and unlock new possibilities like Breaking AMP weapons or Sabotaging Corp buildings.
    Another example: you can focus on Understanding Animals and become able to Persuade increasingly strong beasts, in larger amounts, and get better items from them.

    -Charisma: obtained by killing units yourself, will increase your Persuasion capability.


  • Living and dynamic environment:
    -Trees regrow from their stumps when cut down, these stumps can be destroyed forever by R.D.A. workers;
    -Trees can cause special effects, like clouds of acid or mist disabling ranged attacks...
    -Animals respawn from their natural habitat, which can be destroyed forever;
    -Animals have specific behaviours depending on their types, they can be captured by avatars or controlled by Eywa.


  • and much more...






Credits


As seen ingame in F9 (Quest menu)


* Spells
Paladon for Knockback system, Lightning Strike.


* Models:
rober artua for AMP suit.
General_Frank for Hell truck, Security Leader, Unobtanium loaded dollar SFX, Field medic, Commander, Morale aura, Horizon.
Mr.Bob for Headquarters, Metal extractor, Vehicle factory, Radar, Airbase, Tech Center, Dragon.
shamanyouranus for Metal foundry.
Satax for Armor bay.
Epsilon for AMP Suit - Leader.
ikillforeyou for Tank, Space Drop Pod.
jk2pach for Private, I.S.V Venture Star.
Illidan(Evil)X for Container, GDI MLRS, Prism Tower.
Kitabatake for Big Bertha.
communist_orc for A.D.B.
Sellenisko for Thanator.
Kofi Banan for Samson, M113APC.
Teaspoon for Metal Fence.
Ergius for SilverOre, StoneSmall, StoneBig
General Tekno for turbotower.
anarchianbedlam for Puma, Prowler, Mil Grunt ( + Rao Dao Zao, + ike_ike), Halcyon (+ The_mechanic).
Mc ! for Goliath.
Pyramidhe@d for Sutherland.
Elenai for Zone Trooper ( + Talon the mage), Navi.
DonDustin for Robomole.
Hawkwing for Titanothere, Titanothere Makto (+Cavman +Kimberly).
Special thanks: Misha for Avatar.
Ket for WorkBot.
M0rbid for Alien Drone.
Mechanical Man for Barracks.


(Environment)
Lord-T-Rex for Puffball tree.
takakenji for Conic tree, Arathi rock.
Herio-san for Flat elvin rock.

(Attachments/Effects)
Champara Bros for Rocket Launcher.
Talon the mage for bullet projectiles.
RightField for RuneGem.
JetFangInferno for Radar SFX.
WILL THE ALMIGHTY for Ancient Explosion SFX, Flamethrower missile.
Em! for first aid SFX.
Death_Minion_ for Gas.
sk8er754 for deku shield.
Leeroy for LeeGun.
HappyTauren for HTPlantie.
varsaigen for Shukaku's spear.
Fingolfin for Fuel Rod.
Tranquil for LightningsMultiple.
Pyritie for WaterUber.
Scythy Dervish for QuestionMark (+ KAHIERA).
sPy for Eywa's attack.


* Unit skins:
67chrome for Ikran and Ikran makto.
Denu for Toruk.


* Icons:
MortAr- for Avatar Special Menu.
Naro for Avatar Bonuses Menu.
oh_snap for AMP Suit - Leader.
ikillforeyou for Tank.
General_Frank for SpaceOrcCommander3G, Field medic, Hell Truck, Security Leader.
Elainiel for Deforestation.
-JonNny for Medikit.
RED BARON for BluePlanet.
kola for Deceiving Lights.
Hellx-Magnus for PlagueNova.
lelyanra for Loner, LargePack.
Forgotten_Warlord for Quest.
TTFTCUTS for DispersionAmmo.
The_Silent for MotorSaw2, Blink v2, SpeedUp, MotorBoost.
SkriK for Ferocity, Nature.
-BerZeKeR- for Entangle.
4eNNightmare for Drive an AMP Suit.
CRAZYRUSSIAN for Special Menu, Attack Ground Once.
Stanley for Wrath of Pandora.
PeeKay for Afterburn.
Pyramidhe@d for Firebat.
NFWar for Rocket Trooper.
zombie2279 for Ammodump2.
AlienArsonist for Earth.
bigapple90 for bluegloves.


* Misc
The people who made the movie and the game, making this map possible.



Additional credits:


Main mapper and base idea: Dj0z (clan blue @Azeroth/US east; clan DJE @Northrend/Europe)
Terraining: Banefull (US east), Burning_Iegion (US east).

Special thanks:
(US east) blood_elf546, Warriorwithin88, Banefull;
(Europe) FistOfMind, Nemesis[TPPT], Helm.Of.Pain, Baltazor, clan DJE @Northrend/Europe;
and everyone else who helped by betatesting, giving feedback and such things.











Map auto-hosted by "TealHaze " @Europe, US East and US West!
Do " /whois tealhaze " to know if a hosting is up, and the current gn, then join!

For more about the map: Dj0zmaps.goodforum.net
(Protected map)

*Last words:
Feedback and suggestions are greatly appreciated. Post here, PM me, or post at my forum.

(some keywords for the search function, not worth opening)

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Keywords:
Avatar,James,Cameron,Pandora,Na'vi,Navi, Jake,Sully,Movie,Unobtanium,Avatars, Homeland,Agony,Epic,Nature,Modern,War,Warfare,Custom,RPG
Contents

Avatar 0.59 (Map)

  1. Dj0z

    Dj0z

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    That makes sense.

    Glad you like :)
     
  2. Nagir

    Nagir

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    i like it, only missing more variation in the music. the terrain around the tree of souls was good, though the hallelujah mountains, as far as i remember, is in front of the tree, not behind. also, i hope you enables the ability of mounting the ikrans, not only the toruks. and where are the "horses" (i can't remember what they're called in the movie). everything else was brilliant, and i can't wait to see the finished product. :infl_thumbs_up: :infl_thumbs_up:
     
  3. cleavinghammer

    cleavinghammer

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    ^ Palé, as I recall.
     
  4. Hugomath

    Hugomath

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    Hey :D! Got a suggestion: For the Avatars, you could create some Na'Vi-made items (like bows, spears, etc.) to sell somewhere.
     
  5. Tleno

    Tleno

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    Why sell? They don't have capitalism you know. They are peaceful morons that don't understand the immportance of cash and taking last posssesion of others just to become reacher by yourself.
    But actually making items like those and giving them to your soldiers could turn out intresting...
     
  6. Dj0z

    Dj0z

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    Pleasant review :)
    You're right about the hallelujah mountains, i have recently noticed that too.
    In 0.37 i'm making the terrain more like what 1.00's terrain will look like, but only on a cosmetic level for now. In a version not too far away from now, we'll place the Hallelujah mountains around the Tree Of Souls so that they protect it, like in the movie.

    Ikrans will definitely be rideable too, it's just a matter of time (when system for Toruks is debugged, it will be extended to other animals).

    The horses will be added too, we were waiting for a model but now i think we'll do without.
    Stay tuned! ^^

    As Tleno said, they will not be "sold", but those items are planned for implementation already :)
     
  7. cleavinghammer

    cleavinghammer

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    You can always use the stag model for the horses, they're already the approximate color...
     
  8. Hugomath

    Hugomath

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    So will be like a recipe making or something?
     
  9. Etzer

    Etzer

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    Hugomath, have you seen Avatar? They don't sell stuff, they carve it with materials, they help eachother.
     
  10. Tleno

    Tleno

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    The simpliest way for crafting is just making a Na'vi shop building that would sell those for wood. I recommend it this way because then you could arm your Na'vi with weapons instead of just training them, plus there won't be any complications then like collecting materials which would be quite uncomftable when sky people are attacking your home tree :D
     
  11. Dj0z

    Dj0z

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    I think i'll make a button in the building like "distribute leather armors" or something, and when it is activated, it will keep making leather armors (the time to make those will be the "cost") and automatically distribute them to your troops around, or something.
    Or, like in Rival Dynasties, you'd just use a "mass equip all soldiers in target area with <whatever gear you want> instantly". Still without a cost.
     
  12. cleavinghammer

    cleavinghammer

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    ^^ Same system as the RDA's?
     
  13. Hugomath

    Hugomath

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    Both seems very nice :). Oh, anyways, I loved the RDA's Equipment Systems ^^.
     
  14. Dj0z

    Dj0z

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    Almost, since the RDA's system actually changes the type of the unit, instead of just giving it an item. But both of these systems i just mentioned, are imported from Rival Dynasties anyways.
    Only if i choose to use the progressive equipping system over time, will i have to code something new.
     
  15. cleavinghammer

    cleavinghammer

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    Tried the pickaxe again, and as far as I can tell, it does nothing except lose the item. Bear in mind I can't try it in multiplayer, so this has all been against attacked-to-turn-hostile Toruks and Ikrans.
     
  16. CyberDuelX16

    CyberDuelX16

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    Agreed, the RDA Equip is awesome
     
  17. cleavinghammer

    cleavinghammer

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    RDA:
    * The Armor Bay and Airbase have the same hotkey (B)

    Avatars:
    * Discovering an Epsoth tree gives you XP, but no message.
    * Spears can be used on buildings and on allies (So if there's a "No Teamkill" in effect...)
    * Confirming that pickaxes do something now.

    I have to say, I don't really see much of a difference in the terrain except the occasional tree...
     
  18. Lodrak

    Lodrak

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    oh this map has become quite big what are u gonna do when maps to big?
     
  19. Dj0z

    Dj0z

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    0.37 is out!

    *Okay, will fix.

    Avatars:
    *Yup i forgot to add it to the Discover trigger, will fix that too.
    *Spears will no longer be useable on buildings, and it ain't usable on allies atm, only neutrals (navis and avatars are actually neutral to each other). No Teamkill works on a case-by-case basis though.
    *Nice :)

    About the terrain, what i did in 0.37 was mostly importing the new doodads, they're not much exploited yet. That will come in 0.38.

    That's sadly true :( but i will replace some models with lighter ones, and such things. It will help avoiding immense filesize.
     
  20. darkdoom

    darkdoom

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    the screen shots seem to be in..........Spanish, but idk, is the map in Spanish?