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You need a damage detection system. Instead of using Frost arrows, use "Searing Arrows" and add a "Frost attack" to your unit, so that the system underneath works. If you want no slow effect to take place at all, just use Searing Arrows, because they have a plain order Id to easily detect. Here:
Trigger1
Events
Map Initialization
Conditions
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable Map Area)) and do (Actions)
Loop - Actions
Trigger - Add to Trigger3 <gen> the event (Unit - (Picked unit) takes damage)
Trigger2
Events
Unit - A unit enters (Playable Map Area)
Conditions
Actions
Trigger - Add to Trigger3 <gen> the event (Unit - (Triggering unit) takes damage)
Trigger3
Events
Conditions
((Damage source) is in ArrowGroup) Equal to True
Actions
Player - Add 1 to (Owner of (Triggering unit)) Current lumber
Trigger4
Events
Unit - A unit is issued an order with no target
Conditions
Actions
If (All conditions are true) then do (Actions) else do (Actions)
If - Conditions
(Issued order) Equal to (order(flamingarrows))
Then - Actions
Unit Group - Add (Triggering unit) to ArrowGroup
Else - Actions
If (All conditions are true) then do (Actions) else do (Actions)
If - Conditions
(Issued order) Equal to (order(unflamingarrows))
Then - Actions
Unit Group - Remove (Triggering unit) from ArrowGroup
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