- Joined
- Dec 31, 2012
- Messages
- 198
A map inspired by Warcraft Autochess and Test of Faith, Eternal Warfare is an auto-battler in which you build up your forces and take on waves of other units in an AI vs AI battle.
loktar for the Crossbowyer model
AndrewOverload519 for the Pyromancer model
johnwar for the Captain model
Sliph-M for the Vendor models
HerrDave for the Shining Armor effect
Vinz for the Firebolt missile
Pyritie for the Firebolt effects
Infrisios for the Battlecry effects
Kuhneghetz for the Gem model
HerrDave for the Sword and Shield models
AndrewOverload519 for the Pyromancer icon
Darkfang for the Frost Armor icon
Currently in alpha, as everything functions as intended, and want to make sure the game loop is good before just splashing more stuff on top.
Basic Idea
The basic idea is that you go through round-after-round, building up your armies against the enemy forces, who have access to the same units as you, and will gradually grow in power. You must do the same, with a hero at your side, and items you can give you units or hero to buff them up. You can also sell your units/items for scrap so you can buy other things you wish to get instead. However, you must visit the Shady Merchant after every round, as he offers cards which can get you units, items, upgrades, or scrap for free.Thank Yous
Systems and Stuff
Bribe for the Damage Engine used in this mapModels & Skins
Ujimasa Hojo for a wide range of models usedloktar for the Crossbowyer model
AndrewOverload519 for the Pyromancer model
johnwar for the Captain model
Sliph-M for the Vendor models
HerrDave for the Shining Armor effect
Vinz for the Firebolt missile
Pyritie for the Firebolt effects
Infrisios for the Battlecry effects
Kuhneghetz for the Gem model
HerrDave for the Sword and Shield models
Icons
-Berz- for the Attribute iconsAndrewOverload519 for the Pyromancer icon
Darkfang for the Frost Armor icon
Currently in alpha, as everything functions as intended, and want to make sure the game loop is good before just splashing more stuff on top.