• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Auras and triggers

Status
Not open for further replies.
Level 3
Joined
Aug 23, 2014
Messages
35
Hello.
I am developing a map, i created a hero and i want him to have an aura, which increases attack speed, movement speed and damage of nearby units.
I achieved movement speed increase, but I stuck, trying to increase attack speed. I don't know how to make aura increase damage as well.
Please, help me. I also want to know best ways to get all the possible effects applied thorugh the auras to units.
 
Level 12
Joined
Mar 13, 2012
Messages
1,121
Well there is no aura in the game which can do all three things.
You can use Endurance Aura for ms and as and Command Aura for damage increase.
 
Level 14
Joined
Dec 12, 2009
Messages
1,027
Ok, but how to combine them in 1 skill ?

If you want to only use the default abilities as a base, you can't.

You can try using a Spellbook to house both abilities (and hide it) while leveling up a placeholding passive ability (looks real, but has no effect, based off of evasion with chance to evade set to 0%). If that placeholding ability is leveled up, increase the level of both auras via trigger.

I don't know how to set that up quickly, but there's plenty of trigger-happy users lurking here that will set you quickly.

//\\oo//\\

Edit:
The auras would have to be unit abilities, otherwise you block useable hero abilities.
 
Level 12
Joined
Mar 13, 2012
Messages
1,121
Impossible by just using abilities.
You can do a variety of things with triggers ofc. Depending on what exactly you want you could for example make a periodic check for the endurance aura buff and then add or remove an Item Damage Bonus ability (which has a flat bonus).
 
Level 3
Joined
Aug 23, 2014
Messages
35
If you want to only use the default abilities as a base, you can't.

You can try using a Spellbook to house both abilities (and hide it) while leveling up a placeholding passive ability (looks real, but has no effect, based off of evasion with chance to evade set to 0%). If that placeholding ability is leveled up, increase the level of both auras via trigger.

I don't know how to set that up quickly, but there's plenty of trigger-happy users lurking here that will set you quickly.

//\\oo//\\

Edit:
The auras would have to be unit abilities, otherwise you block useable hero abilities.
Ok. Thanx. I think i get it.
I tried to give units a passive ability, which increases needed stats and i did set a trigger, which increased level of said ability, when unit is affected by heroe's aura, but that did noting, ability just does not levels up and nothing happens.
Hope, that someone will bring some triggers there...
Well, no luck with that thing. I still can't make trigger levelup needed abilities, if they don't have at least level 1... Is there a way to bypass that limitation ? I used Increase Level of Ability For Unit.
Btw, you mentioned Spellbook, is there a way to create such thing ? I saw one on map called Island Troll Tribes.
Last question: How to hide a skill ?
 
Last edited:
Status
Not open for further replies.
Top