- Joined
- Feb 10, 2004
- Messages
- 305
is this all hero glows?
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(13 ratings)
ApprovedHum I liked it. I hate when there are heroes with the glow... and some without it.
Me 2 I agree.
And thank you ChirusHighwind for the little tutorial thing, and thank you Ayane for the MODEL!
Wrong. Both of those methods do not work because they result in red.To attach this, to any unit, make a custom spell(For the Sphere spell, Human, unit). Changes the "Art - Missle" catagories to 0, None, False, 0. Change "Art - Target" to the model file of the hero glow, then change the "Art - Target Attachment Point 1" to "origin", and clear the other two strings. Change the number of attachments ("Art - Target Attachments") to 1. Name your spell to something such as "Hero Aura" and then add it to your unit.
(Note: Make a trigger that so if a unit of this type is built or summoned, its coloring is changed to the color of the player. that will make the hero glow stay the same according to players.)
The sphere ability is good too for attachments and such.What you really should do is use the Life Regeration Aura ability (that the Fountain of Life has) and set the health regenerated, area of effect, etc fields to 0 so it doesn't actually do anything.

~All the answers to your heroglow questions~
If You're slow on Triggers:
To attach this, to any unit, make a custom spell(For the Sphere spell, Human, unit). Changes the "Art - Missle" catagories to 0, None, False, 0. Change "Art - Target" to the model file of the hero glow, then change the "Art - Target Attachment Point 1" to "origin", and clear the other two strings. Change the number of attachments ("Art - Target Attachments") to 1. Name your spell to something such as "Hero Aura" and then add it to your unit.
(Note: Make a trigger that so if a unit of this type is built or summoned, its coloring is changed to the color of the player. that will make the hero glow stay the same according to players.)
For Talented Map Makers that just dont get it:
The trigger will look like this:
Hero Aura
Events
Unit - A unit Finishes training a unit
Unit - A unit Spawns a summoned unit
Conditions
((Unit-type of (Summoned unit)) Equal to Type of Your unit) or ((Unit-type of (Trained unit)) Equal to Type of Your unit)
Actions
Special Effect - Create a special effect attached to the origin of (Summoned unit) using Your Model
Special Effect - Create a special effect attached to the origin of (Trained unit) using Your Model
Note: Make a copy of the condition for every unit with the hero aura.
Hope that helps. Hope someone reads it. Hope i can get to sleep tonight thinking about the butterfly effect which i watched last night because i am still thinking about the course of my life and what would happen if i could change it.
How to fix Hero Glow
As mentioned before, here's how u change the color using the undead hero Death Knight as an example.
HeroGlow

Events


Unit - A unit Finishes training a unit

Conditions


(Unit-type of (Trained unit)) Equal to Peasant

Actions


Special Effect - Create a special effect attached to the origin of (Triggering unit) using HeroGlow.mdx


Unit - Change color of (Trained unit) to (Color of (Owner of (Triggering unit)))
@Tuwnew @AriacAn example of the issue i am having:
When you send the peasant to call to arms, the hero glow disappears, which is intentional since militia were not given the glow (on purpose) for testing. When the peasant goes back to work they regain their hero glow, however the glow looses its team color.
It's a simple method to show that when we try to create heroes that need the glow effect, but have different custom colors (player one who is red, chosen to be blue for example) will retain its original player 1 red color. (the glow, but the hero)


