- Joined
- Feb 23, 2010
- Messages
- 222
So I have this Aura called Rallying Presence and its based off of Endurance Aura and gives allies bonus Move and Att. Speed.
OFC That works...
I have a trigger that when 'proc'd' gives an ally with the Rallying Presence Aura a buff that gives additional move and attack speed for 3 seconds.
PROBLEM:
A.] The Aura works fine... on enemies. For some reason the ability only seems to give enemies the buff.
B.] Seems to keep one unit buffed and than stop working, and it keeps that one unit buffed permanently.
It looks something like this.
OFC That works...
I have a trigger that when 'proc'd' gives an ally with the Rallying Presence Aura a buff that gives additional move and attack speed for 3 seconds.
PROBLEM:
A.] The Aura works fine... on enemies. For some reason the ability only seems to give enemies the buff.
B.] Seems to keep one unit buffed and than stop working, and it keeps that one unit buffed permanently.
It looks something like this.
-
Victorious Assault
-
Events
- Unit - A unit Is attacked
- Conditions
-
Actions
- Set UnitAttacker = (Attacking Unit)
-
If (All Conditions are True)then do(Then Actions)else do(Else Actions)
- If - Conditions
- Unit Attacker has buff Rallying Presence [Knight - Leadership]) Equal to True
- Then - Actions
-
Events
- If (All Conditions are True)then do(Then Actions)else do(Else Actions
- If - Conditions
- (Random integer number between 1 and 10)Less than or equal to (2x (Level of Rallying Presence [Knight - Leadership] for UnitAttacker))
- Then - Actions)
- Set TempLoc1 = (Position of UnitAttacker)
- Unit - Create 1 Dummy for (Triggering Player) at TempLoc1 facing Default building facing degrees
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Ad Victorious Assault [Rallying Presence Proc] to Last Created Unit)
- Unit - Order (Last Created unit) to Orc Shaman - Bloodlust UnitAttacker
- Custom script: call RemoveLocation (udg_TempLoc1)
- Else - Actions
- Else - Actions
Last edited: