EmbraceDeath said:
You guys are hopeless...
Ability: Techtree- Requirements- Require a dummy unit "x".
Map: Trigger-on interval you want,
action- create/remove dummy unit "x"
You might have to play with aura buff duration and refresh intervals.. if thats possible.
For an absolute method, you can make the unit something the buff does not target.. such as "achients" or "mechanical"
You cna also make it a dummy aura, and a buff caster that casts the true effect- which has a 1 second duration, on dummy aura affected units once every 5 seconds.
umm.. you know, the caster will got many unit produced at the end of the game (summary). that's why i always avoid using dummy unit too much.
@Daelin : Ah.. I forgot one thing. You should make two ability for this.
The one for the effect, and the other on hero that can be researched.
The one on hero you should make from item movement bonus ability. The point is because this ability display the icon when research, but doesn't display the icon on normal abilities.
So here's the trick:
- The on-research ability cause no effect. Edit movement bonus to 0.
- Then when hero research this ability, check:
if level equal to 1:
-give ability endurance aura (effect version)
- set level of endurance aura (effect version) equal to endurance aura (on-research)
else
- just set level of endurance aura (effect version) equal to endurance aura (on-research)
So, every several second:
- set level of endurance aura (effect version) to 4
- wait several second
- set level of endurance aura (effect version) to endurance aura (on-research)