• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Attacks Go THrough Walls

Status
Not open for further replies.
Level 2
Joined
Feb 5, 2008
Messages
6
Well in my map one unit can attack every unit on map ( Thats figured out)
ANd that works. However I want it to Home in (Thats FIgured too :p )

-HOWEVER-
The map has terrain like cliffs And Ice Walls but unfortunaetly THe Attack Flies Through THem, Also The attack flies REALLY high and im wondering how to make it stay ground level.

In all I wanna no How to stop attack from going through walls & how to make it stay ground LVL
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
About the high flying.

Do you mean it makes a big arc? Like the rocket on this pic? Okay. Go to the Object Editor, find "Combat - Attack 1 - Projectile Arc" and set it to 0.

The missle arc is the angle, from which the missle is fired. The value is in % multiplied by 90°. If you set it for example to 50, it will be 50%*90° = 45°. I write this to make you better understand the missle arc.

About the walls, I wonder too... If I find a solution, I'll post it.
 

Attachments

  • 1470.jpg
    1470.jpg
    30.3 KB · Views: 122
Level 40
Joined
Dec 14, 2005
Messages
10,532
Well... In GUI, it basically boils down to moving an unselectable (locust ability) unit with the Move Unit (Instantly) command on a very rapid interval (preferrably with a timer).

A more detailed explanation would take much longer. Possibly look for some examples in the Spells section, or maybe in the Spells&Systems forum.
 
Status
Not open for further replies.
Top