• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[General] Attack speed?

Status
Not open for further replies.
As long as the cooldown time of an attack is bigger than damage point, only cooldown time and IAS matter. Backswing is mostly a cosmetical effect.

So if the cooldown time is 2 seconds and the unit has 0 IAS, then yes, it will be able to attack every 2 seconds. You can look here for a calculation example
 
As long as the cooldown time of an attack is bigger than damage point, only cooldown time and IAS matter. Backswing is mostly a cosmetical effect.

So if the cooldown time is 2 seconds and the unit has 0 IAS, then yes, it will be able to attack every 2 seconds. You can look here for a calculation example
Actually, backswing does matter. That's how you do the "attack, move forward, attack, move forward" technique in dota.
 
Status
Not open for further replies.
Back
Top