Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The minimum would be -80% and the max is 400% (AFAIK). Though if you want to read some more, you can read this thread but it doesn't end with a real conclusion.
The minimum would be -80% and the max is 400% (AFAIK). Though if you want to read some more, you can read this thread but it doesn't end with a real conclusion.
As long as the cooldown time of an attack is bigger than damage point, only cooldown time and IAS matter. Backswing is mostly a cosmetical effect.
So if the cooldown time is 2 seconds and the unit has 0 IAS, then yes, it will be able to attack every 2 seconds. You can look here for a calculation example
As long as the cooldown time of an attack is bigger than damage point, only cooldown time and IAS matter. Backswing is mostly a cosmetical effect.
So if the cooldown time is 2 seconds and the unit has 0 IAS, then yes, it will be able to attack every 2 seconds. You can look here for a calculation example
With backswing point, damage point and cooldown set to 0, it does in average 16 attacks/per sec. if backswing point and damage point set to 0.001 and cooldown to 0.01, it does 15 attacks/per sec.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.