Okay I've been having a problem for a while now and so far no solutions have come to light.
Different items grant different attack speeds via the Endurance Aura. This much works fine. The problem is HOW it grants different attack speeds. Instead of lowing the cooldown time between attacks, it just speeds up the whole animation/progress of the attack. So when your model attacks at normal animation speeds at his normal cooldown, with increased or decreased attack speed, he either moves like a snail, or lashes out at light speed, both of which are entirely unbelievable.
I need a way to reliably increase/decrease attack speed without resulting in massive animation problems that look just plain bizarre. Replacing the unit when he gains a new speed weapon is not an option as I would have to have like 30 identical heroes for every possible attack speed, time three again, one for Strength, Intelligence, and Agility.
Can anyone help me with this, or at least confirm they know what I am talking about?
Different items grant different attack speeds via the Endurance Aura. This much works fine. The problem is HOW it grants different attack speeds. Instead of lowing the cooldown time between attacks, it just speeds up the whole animation/progress of the attack. So when your model attacks at normal animation speeds at his normal cooldown, with increased or decreased attack speed, he either moves like a snail, or lashes out at light speed, both of which are entirely unbelievable.
I need a way to reliably increase/decrease attack speed without resulting in massive animation problems that look just plain bizarre. Replacing the unit when he gains a new speed weapon is not an option as I would have to have like 30 identical heroes for every possible attack speed, time three again, one for Strength, Intelligence, and Agility.
Can anyone help me with this, or at least confirm they know what I am talking about?