- Joined
- Jan 11, 2008
- Messages
- 449
Edit
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PROBLEM KINDA SOLVED
>>> Unit Classification = Ward
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Hi there..
How do i make a unit to not be controlled by its owner (but still be able to attack-move and follow triggered orders, so no pause or unit-owner change)
Just like the "Castle Fight" map..
I have been sitting here all day with wc3 editor and starting to get really tired of this god damn trigger..
-----------------------------------------------------------------------
PROBLEM KINDA SOLVED
>>> Unit Classification = Ward
-----------------------------------------------------------------------
Hi there..
How do i make a unit to not be controlled by its owner (but still be able to attack-move and follow triggered orders, so no pause or unit-owner change)
Just like the "Castle Fight" map..
I have been sitting here all day with wc3 editor and starting to get really tired of this god damn trigger..
- Events
- Time - Every 0.05 seconds of game time
- Conditions
- Actions
- Unit Group - Pick every unit in (Units owned by player 1 (Red) of type Peasant) and do (Unit Group - Order (Units owned by player 1 (Red) of type Peasant) to attack-move to (Center of Region 000)
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