I am having a bit of difficulty handling units attack speed animations. In order to balance my map I am ending up with some units having 300% attack speed bonus possibly 400%. The problem is it looks just terrible. At around 150% it looks fine and at 200% it might look like crazy haste or something but anywhere in the 250-400% range looks ridiculous.
Is it possible to adjust the attack animation speed? I feel like I remember a way to do this years ago but I cant seem to figure it out.
I found this in the Object editor
Combat - Attack 1 - Animation Damage Point
Combat - Attack 1 - Animation Damage Backswing point
Both of these don't appear to be doing anything except change the timing that the SFX is played.
Art - Animation - Cast point
Art - Animation - Cast backswing
Oddly this seems to work perfectly fine for spells animation speed. What am I missing shouldn't this work the same way for attack speed animations?
I am not completely against using a trigger but applying it to every unit might be somewhat difficult and impractical. I would like to find a solution in the object editor.
Is it possible to adjust the attack animation speed? I feel like I remember a way to do this years ago but I cant seem to figure it out.
I found this in the Object editor
Combat - Attack 1 - Animation Damage Point
Combat - Attack 1 - Animation Damage Backswing point
Both of these don't appear to be doing anything except change the timing that the SFX is played.
Art - Animation - Cast point
Art - Animation - Cast backswing
Oddly this seems to work perfectly fine for spells animation speed. What am I missing shouldn't this work the same way for attack speed animations?
I am not completely against using a trigger but applying it to every unit might be somewhat difficult and impractical. I would like to find a solution in the object editor.