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Attachment Problem

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Level 11
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Jul 7, 2010
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709
Maybe if you tried weapon?
Known Attachment Points

Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with)
head (sways with the unit's animation)
chest (also good for wings)
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)
 
Level 5
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Dec 21, 2008
Messages
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sounds like a miswritten or wrong attachment points.. as in the model.. not the one u specify in the map editor..
edit: just so you don't know.. lol since you have quite a post and reps >.< you can check the attachment points for the model on a model editor
 
sounds like a miswritten or wrong attachment points.. as in the model.. not the one u specify in the map editor..
edit: just so you don't know.. lol since you have quite a post and reps >.< you can check the attachment points for the model on a model editor

definitely the string is wrong because of this...

This happens to every single model and I have tried right, hand.
 
sounds like a miswritten or wrong attachment points.. as in the model.. not the one u specify in the map editor..
edit: just so you don't know.. lol since you have quite a post and reps >.< you can check the attachment points for the model on a model editor

No I have not miswritten the attachment point.
Can you provide a download about your model ?
So we can test it out
I think the problem is with the model itself, not triggers or attachment
This happens to every model.
 
There:
3.jpg
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Scanning Problem . . .
SOLUTION FOUND !
In Import Manager, double click the 'Full Path' field and modify it by ticking on the box 'Custom Path'
Delete the 'war3mapImported\' and the result will leave ONLY the 'Odd Sword.mdx'
Try this, and tell me the result k?

EDIT:
You must delete the 'war3mapImported\' for EVERY imported model
This is the formula to get the model you wanted to appear in-game
Just do this step and the result will be very pleased ;D
 
Scanning Problem . . .
SOLUTION FOUND !
In Import Manager, double click the 'Full Path' field and modify it by ticking on the box 'Custom Path'
Delete the 'war3mapImported\' and the result will leave ONLY the 'Odd Sword.mdx'
Try this, and tell me the result k?

EDIT:
You must delete the 'war3mapImported\' for EVERY imported model
This is the formula to get the model you wanted to appear in-game
Just do this step and the result will be very pleased ;D

I've got no problem with models having war3mapimported\xxxxx

anyway it seems that 2 lines should really be used for this...

Ehm I already fixed it, I used 2 lines and it worked.
 
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