By word editor tutorials:
Attaching to Items
Heres a real cool way to associate weapons with items.
Instead of a unit ability, leave the ability we made before an ITEM ability.
Add the ability to the item you wish, instead of the unit.
When the unit aquires the item, the effect will automatically appear! And of course, when the unit drops the item, the effect dissapears. Of course, you can use this method for any attachment, spell effect, or import model.
Look through the majority of the units in your map. If most have a free left hand, attach the model to that side.
You can even use the model for the items default model, so it looks like the model when it is lying on the ground. I have found that swords do not look that great on the ground, because they are two-dimensional.
Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with)
head (sways with the unit's animation)
chest (also good for wings)
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)
Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)