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Attachment problem?

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iv been messing around with the chain gun model ob here trying to attach it to an unarmed marine but when i attach it, the marine holds it like a sword and not like a rifle? im not shure what to do:eekani:
 
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Check the place where you downloaded the model. If the info attached to the file doesn't contain the answer, place a post in the thread asking for help from the creator.

If you are the creator, then this is not the place to post these questions. Then you should go to the Modelling Section.
 
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Im using the model he said to attach it to it just wont attach properly,
iv tryed attaching to hand,left chest and hand,right. Attaching to a hand makes it look like he is holding like a sword or its grown into his arm.

this is one of the models for the weps
Minigun Attachment - The Hive Workshop - A Warcraft III Modding Site

this is the model he said to attach to
Adwanced Marine Final - The Hive Workshop - A Warcraft III Modding Site

iv also tryed it on an unarmed marine same thing
ohh and i also tryed it on all of his other marine models

this is the map im using a trigger to attach
 

Attachments

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Level 11
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By word editor tutorials:

Attaching to Items
Heres a real cool way to associate weapons with items.
Instead of a unit ability, leave the ability we made before an ITEM ability.
Add the ability to the item you wish, instead of the unit.
When the unit aquires the item, the effect will automatically appear! And of course, when the unit drops the item, the effect dissapears. Of course, you can use this method for any attachment, spell effect, or import model.

Look through the majority of the units in your map. If most have a free left hand, attach the model to that side.

You can even use the model for the items default model, so it looks like the model when it is lying on the ground. I have found that swords do not look that great on the ground, because they are two-dimensional.


Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with)
head (sways with the unit's animation)
chest (also good for wings)
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
 
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