- Joined
- Jan 9, 2005
- Messages
- 2,125
Disclaimer: Asked this quesion on Sc2Mapster already but i haven't really had much success with this website so I figured I'd try my luck here. The following quotes are the exchange I had on sc2mapster so far.
So, if anyone has an idea of how I can circumvent this visual bug, please help. It's kinda driving me insane.
Spellbound said:I'm having a little visual bug where an attached Model Actor won't follow the motions of an attachment point. Here's a video showcasing the problem:
I checked in the cutscene editor and the starport's Overhead attachment moved with it as the model bobs up and down while it's lifted off. The problem I'm getting is that, as you can see, the attached Model Actors don't follow the subtle up and down airborne movements. Both the undeployed reactor and the turbine on top of the Starport are Model Actors. They're both hosted on the Unit Actor of the Starport. The attachment site operations used are, in this order:
- The default Overhead attachment of the Starport
- A local offset site operations
Here's a screenshot of the events of the Turbine Model Actor:
![]()
Can anyone help me fix this?
DrSuperEvil said:Tried attaching an infinitely small marine and then attaching your model to that marine at the origin?
Spellbound said:you mean create another model actor with a tiny marine model (or the stock invisible model maybe?) which attaches to the overhead of the starport and then attach the turbine model actor to the marine?
EDIT: Well at first it seems work in the editor, but when I test it the attached models still refuse to follow the airborne up-and-down movements. I tried multiple models from marine, baneling, phoenix and the invisible model. All work in-editor, but don't once I test the map in-game.
PS: not sure if it's relevant information, but I'm testing this from a .SC2Mod file and spawning the units on Init with triggers.
So, if anyone has an idea of how I can circumvent this visual bug, please help. It's kinda driving me insane.
Last edited: