I want to make an exploding arrow (preferably with a custom explosion model I will download).
I know very little about modelling, but managed to get this far:
I downloaded the flaming arrow model with Warcraft 3 Viewer.
I opened it with War3ModelEditor.
I opened the Node Manager and created an Event Object
I edited the Event Object to SpawnObject with an Event Track that matches the death sound.
For the explosion itself, I looked through the "Data:" list and could see many objects to chose, but no way of entering a custom model or even choosing common spell effects. All I could see were building death models, blood spills, and other "Spawn models." My question is: how can I use other models here rather than just the spawn ones?
In short, I have everything working except the ability to specify a different model upon my missile's death. I'm stuck choosing from among a small list of spawn models. I noticed that there is a blank box beneath the list of spawn models that automatically fills in the four letter code for the model I select. I tried manually changing this four letter code (I used HPEA, the code for a peasant unit) but that didn't appear to work. Of course that is a unit code not a code for a model.
Can someone help me? I apologize if I didn't describe it well, I have almost no experience with models other than recoloring them or adding sound effects following the tutorials here.
I know very little about modelling, but managed to get this far:
I downloaded the flaming arrow model with Warcraft 3 Viewer.
I opened it with War3ModelEditor.
I opened the Node Manager and created an Event Object
I edited the Event Object to SpawnObject with an Event Track that matches the death sound.
For the explosion itself, I looked through the "Data:" list and could see many objects to chose, but no way of entering a custom model or even choosing common spell effects. All I could see were building death models, blood spills, and other "Spawn models." My question is: how can I use other models here rather than just the spawn ones?
In short, I have everything working except the ability to specify a different model upon my missile's death. I'm stuck choosing from among a small list of spawn models. I noticed that there is a blank box beneath the list of spawn models that automatically fills in the four letter code for the model I select. I tried manually changing this four letter code (I used HPEA, the code for a peasant unit) but that didn't appear to work. Of course that is a unit code not a code for a model.
Can someone help me? I apologize if I didn't describe it well, I have almost no experience with models other than recoloring them or adding sound effects following the tutorials here.