• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Attach

Status
Not open for further replies.
Level 3
Joined
Sep 13, 2008
Messages
63
As -BerZeKeR- said I don't really get it too.

If you mean for instance the villager model then use triggers to attach a special effect to the unit.
  • Untitled Trigger 003
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item being manipulated) Equal to Frostguard 0001 <gen>
    • Actions
      • Special Effect - Create a special effect attached to the hand left of (Triggering unit) using war3mapImported\crsword.mdx
Here's a list of attachment points and Modifiers:
Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
 
Level 12
Joined
Mar 26, 2005
Messages
790
it is recommend to use ability, make an ability based e.g on armor bonus ability, set bonus to 0, and in the art-attachment make attachment on caster, there set model, and set attachmen point, hand, left or hand, right
 
Status
Not open for further replies.
Top