Moderator
M
Moderator
19:30, 8th Jun 2012
67chrome: Overall this looks pretty good and largely approve-able, the only parts I'm not a fan of are the ears and hood, which seem to be re-colors of my skin
Do your own work in those areas and I'll approve this
If you want to update it a little beyond that the face could use a little more work, for the purposes of viewing it in WC3 viewer I'd recommend viewing it on any model except the warden/assassin that has the same wrap (villager female, Janna, sorceress). The eyes are probably the easiest part to work with on the face if you choose to do so, and a little extra work there can go a long way in defining a skin.
Update by Kwaliti:
You've made the changes 67chrome requested. This has been pending approval for far too long. It's largely approvable in this state, but I would focus a bit more on the legs. Too much detail is lost from the game perspective because they're all small, making the legs much lighter instead. Try getting some larger and more distinct shapes going on for example.
67chrome: Overall this looks pretty good and largely approve-able, the only parts I'm not a fan of are the ears and hood, which seem to be re-colors of my skin
Do your own work in those areas and I'll approve this
If you want to update it a little beyond that the face could use a little more work, for the purposes of viewing it in WC3 viewer I'd recommend viewing it on any model except the warden/assassin that has the same wrap (villager female, Janna, sorceress). The eyes are probably the easiest part to work with on the face if you choose to do so, and a little extra work there can go a long way in defining a skin.
Update by Kwaliti:
You've made the changes 67chrome requested. This has been pending approval for far too long. It's largely approvable in this state, but I would focus a bit more on the legs. Too much detail is lost from the game perspective because they're all small, making the legs much lighter instead. Try getting some larger and more distinct shapes going on for example.