- Joined
- May 9, 2007
- Messages
- 3,563
Assassins' Legacy is a player vs. Player game of fast paced action, response time, but also planning.
PRESENT VERSION: v1.0
The premise is as such:
- For some reason, you're all trying to kill each other. It's just the way it is.
Each hero: A old-style Warden (with two Huntress Weapon Attachments), and skills:
Blink - Teleports the hero a short range.
Attack - Strikes out with her blades killing the enemy it hits (melee)
Hide - Shadow Meld with a long blend time.
Fan of Knives - (maybe) Has casting time, but kills all nearby units.
So, far that's as far as I've got. Enclosed are some screen shots of the terrain, and the hero.
Desperately Needed Feedback!
v.9a Terrain is 95% complete.
v1.0 terrain is 100% complete. Hide Fixed
More updates coming soon!
PRESENT VERSION: v1.0
The premise is as such:
- For some reason, you're all trying to kill each other. It's just the way it is.
Each hero: A old-style Warden (with two Huntress Weapon Attachments), and skills:
Blink - Teleports the hero a short range.
Attack - Strikes out with her blades killing the enemy it hits (melee)
Hide - Shadow Meld with a long blend time.
Fan of Knives - (maybe) Has casting time, but kills all nearby units.
So, far that's as far as I've got. Enclosed are some screen shots of the terrain, and the hero.
Desperately Needed Feedback!
- Attack? Should it be no target ( in front of hero) or point target?
- Is Fan of Knives a good idea?
v.9a Terrain is 95% complete.
v1.0 terrain is 100% complete. Hide Fixed
More updates coming soon!
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