• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Ashenvale River

Status
Not open for further replies.
This is okay but could be improved greatly and overall just seems too random.

Why have you putted a palm tree there for an example, that makes no sense!

You have used 6-7 different tree models in this tiny area and they don't blend in well together.

Tilevariation is good and you used different shrubbery very well. You could have made the river banks better but they are all right besides from the back where it goes upwards out of nowhere, it does not look good with such a sudden stop.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
You have floating doodads. Fix it quick!

Looks playable, I'm guessing it's not, but it could be. :)
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Haha, I didn't notice the weird variation in trees. Definitely take out the palms. I suggest you keep it to one genre of tree. Pine for example.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Better. But you have pointy ridges. Smooth it! I agree supermj, you could raise the rock tile up 1 unit higher.
 
Status
Not open for further replies.
Top