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well i divided my map into 12 sectors and i want to make it so a unit can call in an artillery strike in the sectors could anyone give me a trigger for this???
hmmm... theres a "unit-damage area" trigger, but i think you dont want the damage in a circle-shaped area, but in exactly the rectangular area you have made..?
maybe try this:
first, let every unit in it instant move to their location (seems to do nothing at all, but->)
second:
triggger
event
unit - A unit enters (chosen area)
conditions
add a condition like a boolean variable comparison to make sure this resovles only when you want it to
actions
unit - Cause (origin of damage) to damage (Triggering unit), dealing xxxx damage of attack type yyy and damage type zzzz
just an idea, dunno if it works or is too complicated.
and sry for weird trigger names/icons, had to translate some things manually.
If it's aimed to only damage 1 player of units use a 'pick units in region owned by player' and 'damage target' instead. Depends if friendly fires on for the map or not.
Unit - Cause [aaa] to damage circular area after [bbb] seconds of radius [ccc] at (Random point in [Your Region]), dealing [xxx] damage of attack type [yyy] and damage type [zzz]
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