• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Artillery kill=unit no explode

Status
Not open for further replies.
I just want to make a god damn realistic archer which doesn't blow up its target on kill...
Clealy the map is not Diablo III based as the Demon Hunter blows enemies appart with normal arrows.

Try changing the unit clasifications of all targets. Some like mechanical or structures cannot explode I belive (Meat Wagon, Siege Engine for example do not explode).
 
As far as I know and I tested, only artillery is not "homing"
If missile is not homing it will hit the target sooner or later...

I just want to make a god damn realistic archer which doesn't blow up its target on kill...

Ah ok now I understood what you mean by homing. First I though you mean the boolean but what you need is something else.

For the solution of your problem use weapon type missile (splash) and set the homing boolean to false. You can then adjust the small and medium damage factor and ranges as you wish.
 
Try changing the unit clasifications of all targets. Some like mechanical or structures cannot explode I belive (Meat Wagon, Siege Engine for example do not explode).

I thought it will work...aaaaaaaand it didn't...but you made me think:"Why they no explode?"
Answer:Combat - Death type: Can rise, does decay->Can't Rise, Does decay
Thank you sir for making me look at siege engine info.

For the solution of your problem use weapon type missile (splash) and set the homing boolean to false. You can then adjust the small and medium damage factor and ranges as you wish.

It will hit the target sooner or later, test it yourself...


Mystery solved.
 
Status
Not open for further replies.
Back
Top