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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Arrow Key Movement

Submitted by X-OMG-X
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.

Arrow Key Movement


Created by X-OMG-X



HOW TO IMPORT

Go to File -> Preferences, and turn on the "Automatically create unknown variables when pasting trigger data".
Go to the trigger editor and copy the "ArrowKeyMovement" folder.
Open your own map and paste the copied folder into the trigger editor.
You are done!


ABOUT

This system is made as a request.
It contains 7 triggers, all of them important for the system.
The system should be easy to edit and understand, if you just have a small knowledge about triggers.
It contains some extra features, such as camera and breaking/breathing.
Its fully GUI and no special tools is needed for using it.
The system should be fully MPI and doesnt contain any leaks.

WHY THIS SYSTEM

The system is easily configureable and very newbie-friendly.
It contains a Breaking/Breathing system, also made by me.
Smooth camera that doesnt bug everytime you turn around or move.
Contains some smooth and nice gameplay-settings that disables all unneeded or crap-looking things.

COPYRIGHT

This system is fully made by me and all credits goes to X-OMG-X.
You are not allowed to upload this system to any sites, without my permission.
Respect me and my time spent on this system. Do not steal my work.




Enjoy!

Keywords:
arrow, key, movement, move, go, walk, press, release, keyboard, board, control, use, rpg, hero, unit, system, x-omg-x
Contents

ArrowKeyMovement (Map)

Reviews
Moderator
15:45, 10th Dec 2009 TriggerHappy: Sorry, but we have like 6 of these already. We honestly don't need another.
  1. 15:45, 10th Dec 2009
    TriggerHappy:

    Sorry, but we have like 6 of these already.

    We honestly don't need another.
     
  2. X-OMG-X

    X-OMG-X

    Joined:
    Nov 10, 2008
    Messages:
    1,940
    Resources:
    16
    Icons:
    1
    Skins:
    3
    Maps:
    2
    Spells:
    8
    Template:
    1
    Tutorials:
    1
    Resources:
    16
    Subscribing..

    If you find any bugs or have any advices to improve this system please post a comment
     
  3. YourNameHere

    YourNameHere

    Joined:
    Apr 29, 2007
    Messages:
    745
    Resources:
    4
    Maps:
    1
    Spells:
    2
    JASS:
    1
    Resources:
    4
    I've seen many of them, most were total crap. I'm not saying yours is bad, but why use this if there are many good systems around? (Mine is good too btw :p)

    I just don't find any reason to use this instead of those 1000 other ones.

    Oh, and you forgot to remove the right arrow events out of the turn left trigger.
     
  4. xXxTWiST3DxXx

    xXxTWiST3DxXx

    Joined:
    Apr 3, 2009
    Messages:
    80
    Resources:
    0
    Resources:
    0
    Thanks for doing my request ;).

    edit:Sorry can't +rep you for now, i have to spread +rep to other people first. But you have my enternal Gratitude for doing my request.
     
    Last edited: Dec 10, 2009
  5. X-OMG-X

    X-OMG-X

    Joined:
    Nov 10, 2008
    Messages:
    1,940
    Resources:
    16
    Icons:
    1
    Skins:
    3
    Maps:
    2
    Spells:
    8
    Template:
    1
    Tutorials:
    1
    Resources:
    16
    ~ Fixed
    [EDIT]

    Allright.. because there are 6 other of these system (minus a few because some of them are bugged like hell), i cant get it approved? o_O I saw a comment in one of the systems' moderaton. It was a warning to everybody that is making arrow key systems. They had to be unique and creative. Then i made a system that contains a camera, movement and breaking/breathing. Isnt it creative enought? Its also easy to configureable and it have a long documention + its GUI.
    So, now i would like to know why this is instantly rejected, when other systems that have a buggy movement, you can control other players' units and doesnt even have a camera, can be approved.
     
    Last edited: Dec 11, 2009