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How can I build inventory system so that no matter what unit of the player picks up item it goes to "general" inventory, which is not tied to any specific unit?
Do you mean a virtual inventory, like in Dark Lineage RPG, which could potentially hold an infinite number of items, and then your hero has some interface to access those virtual items to get actual ones in its inventory?
In case this isn't solved yet, you could probably have an on-acquire trigger and pick all units, then add the item. Upon being used by a unit, get the charges of a charged item and pick all units once more, then set that item's charges.
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