- Joined
- Dec 17, 2009
- Messages
- 1,115
So, in my project
Kingdom Hearts II Arena V1.1
Im going to update it to Kingdom Hearts II Arena V1.2
The problem is
how could i check the enemies(heroes/foes) are no more in the arena?
my trigger
but how i move it back?
my moving back trigger doesn't work, he must kill his allies =-=
You could try my map , download it at www.epicwar.com/maps , search it by typing Kingdom Hearts
Kingdom Hearts II Arena V1.1
Im going to update it to Kingdom Hearts II Arena V1.2
The problem is
how could i check the enemies(heroes/foes) are no more in the arena?
my trigger
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Move
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Events
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Time - Every 160.00 seconds of game time
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Conditions
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Actions
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Unit - Pause all units
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Game - Display to (All players) the text: The Arena will star...
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Wait 1.00 seconds
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Game - Display to (All players) the text: 2....
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Wait 1.00 seconds
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Game - Display to (All players) the text: 1....
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Wait 1.00 seconds
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Game - Display to (All players) the text: FIGHT!!!!!
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Unit - Unpause all units
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Camera - Pan camera for Player 1 (Red) to (Center of Contestant TEam A <gen>) over 0.00 seconds
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Camera - Pan camera for Player 2 (Blue) to (Center of Contestant TEam A <gen>) over 0.00 seconds
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Camera - Pan camera for Player 3 (Teal) to (Center of Contestant TEam A <gen>) over 0.00 seconds
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Camera - Pan camera for Player 4 (Purple) to (Center of Contestant TEam A <gen>) over 0.00 seconds
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Camera - Pan camera for Player 6 (Orange) to (Center of Contestant Team 2 <gen>) over 0.00 seconds
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Camera - Pan camera for Player 7 (Green) to (Center of Contestant Team 2 <gen>) over 0.00 seconds
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Camera - Pan camera for Player 8 (Pink) to (Center of Contestant Team 2 <gen>) over 0.00 seconds
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Camera - Pan camera for Player 9 (Gray) to (Center of Contestant Team 2 <gen>) over 0.00 seconds
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Unit - Move PlayerHero[1] instantly to (Center of Contestant TEam A <gen>), facing 0.00 degrees
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Unit - Move PlayerHero[2] instantly to (Center of Contestant TEam A <gen>), facing 0.00 degrees
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Unit - Move PlayerHero[3] instantly to (Center of Contestant TEam A <gen>), facing 0.00 degrees
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Unit - Move PlayerHero[4] instantly to (Center of Contestant TEam A <gen>), facing 0.00 degrees
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Unit - Move PlayerHero[6] instantly to (Center of Contestant Team 2 <gen>), facing 180.00 degrees
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Unit - Move PlayerHero[7] instantly to (Center of Contestant TEam 2 <gen>), facing 180.00 degrees
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Unit - Move PlayerHero[8] instantly to (Center of Contestant TEam 2 <gen>), facing 180.00 degrees
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Unit - Move PlayerHero[9] instantly to (Center of Contestant TEam 2 <gen>), facing 180.00 degrees
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Set ArenaFighters = (Number of units in (Units in Region 014 <gen> matching (((Matching unit) is A Hero) Equal to True)))
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but how i move it back?
my moving back trigger doesn't work, he must kill his allies =-=
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Dead Check
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Events
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Time - Every 0.05 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Units in Region 014 <gen> matching (((Matching unit) is A Hero) Equal to True))) Equal to 1
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Then - Actions
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Game - Display to (All players) the text: Nice Work!!For the ...
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Unit - Move PlayerHero[1] instantly to (Center of Hero Create <gen>)
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Unit - Move PlayerHero[2] instantly to (Center of Hero Create <gen>)
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Unit - Move PlayerHero[3] instantly to (Center of Hero Create <gen>)
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Unit - Move PlayerHero[4] instantly to (Center of Hero Create <gen>)
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Unit - Move PlayerHero[6] instantly to (Center of Hero Create <gen>)
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Unit - Move PlayerHero[7] instantly to (Center of Hero Create <gen>)
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Unit - Move PlayerHero[8] instantly to (Center of Hero Create <gen>)
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Unit - Move PlayerHero[9] instantly to (Center of Hero Create <gen>)
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Else - Actions
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Set ArenaFighters = (Number of units in (Units in Region 014 <gen> matching (((Matching unit) is A Hero) Equal to True)))
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You could try my map , download it at www.epicwar.com/maps , search it by typing Kingdom Hearts