- Joined
- Nov 6, 2009
- Messages
- 1,456
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Set PN = (Player number of (Picked player))
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Set zloco = (Position of PlayerHero[PN])
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Custom script: Set udg_zheighto = GetLocationZ(udg_zloco)
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Set zlocf = (zloco offset by Distance[PN] towards (Facing of PlayerHero[PN]) degrees)
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Custom script: Set udg_zhightf = GetLocationZ(udg_zlocf)
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Set zlocb = (zloco offset by Distance[PN] towards ((Facing of PlayerHero[PN]) - 180.00) degrees)
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Custom script: Set udg_zhightb = GetLocationZ(udg_zlocb)
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Camera - Pan camera for Player 1 (Red) to zloco over 0.03 seconds
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Camera - Lock camera target for (Picked player) to PlayerHero[PN], offset by (0.00, 0.00) using Default rotation
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Camera - Set (Picked player)'s camera Rotation to (Facing of PlayerHero[PN]) over 0.00 seconds
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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zheightf Greater than (>) zheighto
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Then - Actions
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Camera - Set (Picked player)'s camera Angle of attack to (AngleOfAttack[PN] + (zheighto - zheightf)) over 0.00 seconds
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Else - Actions
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And Yes they are real, and the points are points



