I'd like to introduce you to Capture the Egg (CtE), a Team PvP map made by Tzirrit and me.
Map Story
Cold winter + times of peace make heroes become mercenaries to pay the bills. Powder scratched off frostwyrm eggshells = valuable ingredient for engineers (Ulf&Grim, blue faction leaders) and alchimists (Gizz the Alchemist, red faction leader). Hero mercenaries who want to pay their bills + demand for valuable ingredient = PvP.
Map Description
CtE is a TEAM VERSUS TEAM map with a strong focus on team vs. team battles. The goal of the map is to gather more gold than the enemy team until the time is up. Each game lasts 15 minutes.
Gold may be acquired by killing members of the enemy team (20 gold per kill) or by carrying a spawned frostwyrm egg (5 gold per 5 seconds carried). Frostwyrm eggs may only be carried within the rectangular temple areas they spawned in. There are 3 frostwyrm egg spawn points (temples) within the map. An egg spawns at one of the 3 locations. After 120 seconds, an egg hatches and a new egg is spawned at one of the other 2 spawn points.
As this is a TEAM PvP map, there are 4 different roles (with currently 4 different classes, 4 additional classes are planned, though) each player may choose when the map begins and at respawn. Each class has a very unique / individual playstyle as each class uses different mechanics to generate mana:
* Protectors (Tank) gain mana by damage they and nearby allies receive
* Crusaders (Melee Healer) gain mana by hitting enemies
* Thunderers (Ranged DD) gain mana by standing still and shooting (all mana is lost when they move)
* Berserkers (Melee DD) gain mana by dealing damage
In order to provide a fun and balanced gameplay where success is purely based on player skill, we decided to NOT put in items and levels. Each class spawns with all its abilities and thus its full potential. If a player decides to choose another class after death, he is not punished in any way and can immediately get back into the fray. Thus, this map is not about individual character advancement but rather using and choosing class synergies within your team and your available abilities wisely.
Screenshots
* Hatch me if you can

* Cleave

* Divine Purpose

* Fanaticism

* None can stop the crusade of the righteous

* Chaaaarge!

* Berserker in trouble

Download
* CtE @Tzirrit
* CtE @TheHelper.net
* CtE @HiveWorkshop.com
* CtE @EpicWar.com
* CtE @IncGamers
Have fun playing the map!
We are looking forward to any (preferably constructive) feedback you may have. If you like the map, we gladly invite you to join the Steam community group. [Cross-Marketing ftw!] You may, of course, also try out "Southfury Banks", our 1st map.
Map Story
Cold winter + times of peace make heroes become mercenaries to pay the bills. Powder scratched off frostwyrm eggshells = valuable ingredient for engineers (Ulf&Grim, blue faction leaders) and alchimists (Gizz the Alchemist, red faction leader). Hero mercenaries who want to pay their bills + demand for valuable ingredient = PvP.
Map Description
CtE is a TEAM VERSUS TEAM map with a strong focus on team vs. team battles. The goal of the map is to gather more gold than the enemy team until the time is up. Each game lasts 15 minutes.
Gold may be acquired by killing members of the enemy team (20 gold per kill) or by carrying a spawned frostwyrm egg (5 gold per 5 seconds carried). Frostwyrm eggs may only be carried within the rectangular temple areas they spawned in. There are 3 frostwyrm egg spawn points (temples) within the map. An egg spawns at one of the 3 locations. After 120 seconds, an egg hatches and a new egg is spawned at one of the other 2 spawn points.
As this is a TEAM PvP map, there are 4 different roles (with currently 4 different classes, 4 additional classes are planned, though) each player may choose when the map begins and at respawn. Each class has a very unique / individual playstyle as each class uses different mechanics to generate mana:
* Protectors (Tank) gain mana by damage they and nearby allies receive
* Crusaders (Melee Healer) gain mana by hitting enemies
* Thunderers (Ranged DD) gain mana by standing still and shooting (all mana is lost when they move)
* Berserkers (Melee DD) gain mana by dealing damage
In order to provide a fun and balanced gameplay where success is purely based on player skill, we decided to NOT put in items and levels. Each class spawns with all its abilities and thus its full potential. If a player decides to choose another class after death, he is not punished in any way and can immediately get back into the fray. Thus, this map is not about individual character advancement but rather using and choosing class synergies within your team and your available abilities wisely.
Screenshots
* Hatch me if you can

* Cleave

* Divine Purpose

* Fanaticism

* None can stop the crusade of the righteous

* Chaaaarge!

* Berserker in trouble

Download
* CtE @Tzirrit
* CtE @TheHelper.net
* CtE @HiveWorkshop.com
* CtE @EpicWar.com
* CtE @IncGamers
Have fun playing the map!
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