- Joined
- Jun 9, 2008
- Messages
- 308
So one thing I started doing, because I notice frustrating lag in my maps, is I run Warcraft in window mode and look at the task manager.
I get crashes somewhat frequently (but VERY inconsistently), but they do not seem to be linked to jumps in memory usage, certainly nothing close to GB.
I BELIEVE I am doing my best fixing leaks, using custom delete scripts rather excessively (actually, I seem to use them more than anyone else, I put them after AND before the variables (to make sure I catch anything left over from previous triggers I somehow missed); my philosophy so far is, use custom delete scripts as much as possible even if redundant).
I checked my imported custom files, they do not seem to be corrupt.
So from reading around, another hyposthesis is that it's not so much leaks as inefficient triggers. How much of a difference do "inefficent triggers" make, even if they don't leak or don't leak much?
The MAIN thing though is, what would you conclude from the following:
690 MB at 10 minutes,
726 MB at 20 minutes,
760 MB at 30 minutes,
785 MB at 40 minutes
750 MB at 50 minutes
775 MB at 1 hour
(If there is no crash, I usually end it after 1 h because I have other things to do)
How does that compare with your warcraft experiences?
I get crashes somewhat frequently (but VERY inconsistently), but they do not seem to be linked to jumps in memory usage, certainly nothing close to GB.
I BELIEVE I am doing my best fixing leaks, using custom delete scripts rather excessively (actually, I seem to use them more than anyone else, I put them after AND before the variables (to make sure I catch anything left over from previous triggers I somehow missed); my philosophy so far is, use custom delete scripts as much as possible even if redundant).
I checked my imported custom files, they do not seem to be corrupt.
So from reading around, another hyposthesis is that it's not so much leaks as inefficient triggers. How much of a difference do "inefficent triggers" make, even if they don't leak or don't leak much?
The MAIN thing though is, what would you conclude from the following:
- Warcraft version 1.29
- Map dimensions are 480x480
- 24 players
- Lots of imports
- Custom Triggers
- In Task manager, you get
690 MB at 10 minutes,
726 MB at 20 minutes,
760 MB at 30 minutes,
785 MB at 40 minutes
750 MB at 50 minutes
775 MB at 1 hour
(If there is no crash, I usually end it after 1 h because I have other things to do)
How does that compare with your warcraft experiences?
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