while another lore character from me...
I spend two days for this T^T
credit me whn use... and special thx to paladinjst who make the robe of dalaran
without the logo this model wont come up...
Pauldron and weapon
Spell Channel added Particle reduce...
File size reduce
The same I commented on Rhonin applies to this one:
This is a nicely done model, and surely useful. You need to lower that particle count, though. It almost reaches 500 particles in regular animations as Stand. Not only it is an overkill of effects visually, but also each particle mean 2 polygons to be processed. You can achieve good results with fewer, but bigger, particles. Just to give you an example, the Firelord, which is a particle heavy model, has around 90 particles at its stand animations. You shouldn't go above that in this model. Play around with their size, opacity, fading, etc, and you'll see how easy it is to get good results.
In addition, those particles leave a trail in-game by the hero's shoulders. That doesn't look right. Trails left from weapons, or staves, do look alright in-game, but you'll probably do better setting the shoulder particles fixed to Model Space, so they don't spread around in the game scene, and your model should then leave 1 single trail of particles, which seems much more reasonable and looks better imo.
If you have any doubt on how to solve those particle issues, feel free to contact me.
The other issue I see is that the death sound it uses doesn't correspond to the death animation. There's a very present impact sound of the corpse hitting the floor around 1 second after he already fell down. You might want to change that sound (or the animation)..
Except for that, it's a great piece. Useful for a cinematic/campaign hero, since it has many talk animations. Fix those issues and we'll be good to go.
The filesize is acceptable, the team color is enough, and the adaptation of textures is nicely done.
Just the staff would better with some glows, and the particle emitters need a bit more of reduction, because with that smoke looks like an Archmage Rastafarian.
Good model all together. But ehm... why is the neck/shoulder/collarbone area missing? You can see inside the model at all times. I understand the bottom of the head has been deleted. It doesn't need to be there. But the neck/shoulder/collarbone area is kinda mandatory I would think.
Correct me if I'm wrong.