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Just a Ranged version of Doom Guard (without his Felblade, of course), can be used as Ranged Unit or Mystic units with following spells as recommendations:
Bloodlust
Rain of Fire
Firebolt
OBJECT EDITOR CHANGES:
Art - Animation - Run Speed: 200
Art - Animation - Walk Speed: 200
Art - Icon - Game Interface: Doom Guard
Art - Projectile Impact - Z: 120
Art - Projectile Launch - Z: 165
Combat - Attack Animation Backswing Point: 0.640
Combat - Attack Animation Damage Point: 0.260
Movement - Speed Base: 300
Sound - Voice: Pit Lord or Hero Pit Lord (Yes, they're different)
FEATURES:
Based on Demon Hunter Morphed Form.
Portrait in the main model with Portrait Talk animation.
Dissipate and Decay Animations, to be used as Hero with no glow or just a Standard unit.
Pretty good Doom Guard re-wrap with few geoset imports.
Demonic footprints.
Lore: "The legends of Doom Guards are known by everyone, the Burning Legion sentinels are great demons with a pure red skin, big black horns and dreadful wings, some wield blades drowned into the Felfire of Gul'dan's magic, others can throw bolts of Felflame in their opponents. However, just the "swordsmen" Doom Guards are sent in the frontline, for the Archfiends are stronger, they are kept in guard of Pit Lords, or Gul'dan himself."
Great model,nice talk animation,which I can't see really on the original doomguard from wc3.
Can doomguards fly?Well if they can do you plan on making one?
Great model,nice talk animation,which I can't see really on the original doomguard from wc3.
Can doomguards fly?Well if they can do you plan on making one?
A mix of the Walk and Stand Ready would make it look like he is flying.Though adding these animations to all the other animations would likely result in the creation of another model.
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