Map Description : Defend your castle/fortress from ground and naval assult! Build structures and units will spawn automatically for you. They'll then attack move to enemy's casle/fortress.Explore uncharted regions of the map with your rover.
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Changelog :
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Updates for Arcane World from v3.02 to v3.04
General Changes
1. Removed all bridges. Navy can be built anywhere where there's water now!
2. Added a few more defensive structures to each team. Changed the HP of castle/fortress to 50k.
Enjoy!
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Updates for Arcane World from v3.00 to v3.02
General Changes
1. Fixed burning/death tower's over charge ability. Now the cooldown is 60s.
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Updates for Arcane World from v2.99 to v3.00
General Changes
1. Weakens damage of mobile tower, but changes the attack type of the tower to splash damage.
2. Removed the limit imposed on the number of mobile towers that a player can construct.
3. Added "over charge" ability to burning/death tower.
4. Heavy artillery cannon's splash damage no longer damages ally structures.
5. Castle/fortress have a new "long range" attack, implimented to counter the long range destroyer.
6. The position of the power generator guarding the human castle has been adjusted to allow it to target ships attacking from the top.
7. Added a new hint message that reveals about item recipes.
8. Fixed several bugs that were present in the beta version.
My thanks to all who supported the beta version.
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Updates for Arcane World from v2.77 to v2.99(Beta version of v3.00)
General Changes
1. Changed the shortcut key of Blink to "K"
2. Altered the terrain to include an alternative path for ships.
3. Removed 2 bridges near the coast. Replaced by shallow water.
4. Changed Advanced Zeus model.
5. Re-organised structures that is being built by robotic rover and mobile construction robot.
a. Detectors, superweapons, energy towers and AA guns are now built by mobile construction robot.
b. Artillery structures are now upgraded from stable/raider's barracks.
c. Introduced 2 artillery modes, "anti-personnel" and "anti-structure" modes.
6. Balanced advanced tank/zeus. They are no longer god-like and are now only as strong as creatures summoned from ultimate items or field marshalls.
Content Additions to Core Game
7. Updated the navy to include the following:
- upgrade for cruiser shipyard
a. Destroyer bay
- Builds destroyers which has a long range. Also detects submarines.
- Can be upgraded to Destroyer Base, which builds advanced destroyers.
b. Submarine pen
- Builds a submerger class submarine that is invisible to most ships.
- Can be upgraded into submarine base, which builds alligator class submarine.
c. Mine deployment facility
- Builds mine ship that periodically deploys mine as it cruises towards enemy base.
- Can be upgraded into carrier construction facility, which builds medium sized carriers.
- upgrade for chaos/mystic shipyard
Added a "yamato" class super battleship that is built from hyper/diablo shipyard.
- added a scout construction shipyard that is upgraded from basic shipyard.
8. Added 4 new regular summon items into the item spawning system.
9. Introducing item recipe system. Added Arcane/Voodoo Laboratory. Sells items that are essentially recipes for ultimate items.
a. Elemental King
b. Dark Lord
c. Beast Queen
d. Divine Stag
e. Experiment Alpha (essentially a felhound)
f. Sea Behemoth
g. Faceless Demon
h. Pandaren Lord
i. Ghost of Vengeance
j. Arachnathid Lord
10. Added a one-per-player powerful Heavy Artillery Battery upgraded from Death/Burning tower
- It has a range of 3000 and an enormous firepower. However, the drawbacks include the slow fire rate and inability to fire at range that is closer than 1250 in range.
11. Added Sniper's Barracks/Den which can be upgraded from Blacksmith/Troll's House. Has 1800 range and high damage. However, snipers need 5seconds to reload.
12. Added Temple of Justice/Berserker Barracks, which can be upgraded from Field command centre/Tauren command centre. Templar/Barbarian is heavily armored and has limited true sight ability.
13. Added Assassin's Barracks/Den which can be upgraded from Blacksmith/Troll's House. Has high damage and is permanently invisible. However, it is lightly armored.
14. Added Mobile towers, units that can be deployed into towers. A maximum of 4 can be constructed by each player. Can be constructed at Elite Barracks/Tauren Totem.