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Appropriate damage for a Trap Hero ability.

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Level 6
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Aug 25, 2019
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Basically, as per the title. I wanna make a custom Hero Trap Ability. I figured I could use something along the lines of the Far Seer's Feral Spirit as the base and create a 3-tiered Goblin Land Mine called "Explosive Trap" or the like with an increasing damage per level. What would be considered a fair progression for a simple "Boom, pure explosive damage in your face!"-ability in your mind?
 
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Well, the heroes and units on the map are sort-of regular. There is a bunch of selectable heroes with switched abilities. I imagine the original Warchasers would be somewhat comparable. Of course, there will be custom boss units/Heroes with some harsh pepper, both stat- and ability-wise. Also, I planned for a single player map. Nothing multi.

Weak standard units would be be pounded or outright killed by a standard mine, but larger standard units would be less damaged. The standard mine deals 700 damage, as far as I remember, so I suppose that could theoretically be the base output for a level 3 mine, where level 1 and 2 were somewhat lesser. Like 1/3 and 2/3 or whatever. 700 just seems like a lot for a non-Ultimate skill. To me, at least. As for detection, I guess some would be able to see them. I haven't really decided on how many True Sighters I'm gonna add to the enemies yet.
 
Level 14
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I can't say for sure, but I think somewhere along the lines of 440 - 540 - 640 could work. Anything above 420 is enough to kill a Footman (the unit I use for a "Test Dummy"), and at level 3 its enough damage to almost-kill a LvL-1 Paladin, which (in my opinion) has pretty average health for a hero.
 
Level 6
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I guess I'll go for 200-400-600 damage with a range incremental of 100-200-300, with half damage at a range of 200-400-600. Looking at other skills, like Death Coil, Storm Bolt etc., it doesn't seem overly overpowered. I guess a mana cost of 100 and a 30 sec. cooldown is fine. Hell, Entangling Roots has a 36 sec. duration at level 3, with 25 damage each second, so that's 900 damage in total for that.

I guess I'll playtest and see if it's utter crap or decent. It's for a rather light weight Ranger-type unit with Frost Arrows, Traps, Trueshot Aura and an Animal Companion Ultimate, a Bear with roughly an Infernal's stats.
 
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